Hi again!
I posted a spell here that I wanted created nearly 6 months ago now, and the guy who tried making it work didn't answer. So I am reposting it here then.
Spellname: Adaptable Physique
Description: The materials which compose the Ooze adapts to any physical blow, making each successive
strike from the same target deal less damage. This adaptation lasts for 4 seconds after each strike,
and is unique for every unit attacking the Ooze.
What it does should be easy to understand, but from what I gather hard to execute.
Will explain in detail anyway;
- Unit A attacks the Ooze each 3rd second. The damage gets lower and lower.
- Unit B attacks the Ooze each 5th second. The damage remains the same.
- Unit C attacks the Ooze each 3rd second for 9 seconds, then waits 5 seconds before starting over again. The damage gets lower for the 3 first strikes, then gets back to normal after 4 seconds.
- Unit D rapidly attacks the Ooze, 3 strikes per second for 10 seconds. The damage is minimal.
The thought is 2.5% less damage taken at level 1, up to 5% at level 5.
I posted a spell here that I wanted created nearly 6 months ago now, and the guy who tried making it work didn't answer. So I am reposting it here then.
Spellname: Adaptable Physique
Description: The materials which compose the Ooze adapts to any physical blow, making each successive
strike from the same target deal less damage. This adaptation lasts for 4 seconds after each strike,
and is unique for every unit attacking the Ooze.
What it does should be easy to understand, but from what I gather hard to execute.
- Unit A attacks the Ooze each 3rd second. The damage gets lower and lower.
- Unit B attacks the Ooze each 5th second. The damage remains the same.
- Unit C attacks the Ooze each 3rd second for 9 seconds, then waits 5 seconds before starting over again. The damage gets lower for the 3 first strikes, then gets back to normal after 4 seconds.
- Unit D rapidly attacks the Ooze, 3 strikes per second for 10 seconds. The damage is minimal.
The thought is 2.5% less damage taken at level 1, up to 5% at level 5.