In the Cast Trigger set AR_Points[0] to the center of your region. This point is used as the center point that all of the other points reference. You can also edit the other Points as well, as I just made them use varying offsets to create a spread effect.
And all of the variables in the Acid Rain Setup trigger are there for you to configure, aside from a couple that I labeled as "Do not edit!". The names and descriptions should be fairly self-explanatory.
Set AR_SpeedMin and AR_SpeedMax to change how fast the acid falls. The rain falls from a random number between SpeedMin and SpeedMax.
Set AR_ExplosionPath to an empty string (so just delete it's contents) if you don't want an explosion effect.
The rain duration is a little tricky because I use an Integer Counter to keep track of the duration of the effect and it's not in the Setup trigger.
If you go into the Acid Rain Loop trigger, you'll see two references to the number 250. It'll say something like If AR_Counter less than 250 or If AR_Counter equal to 250. By changing this number you will change the duration of the effects.
And how that works is that the Timer runs every 0.02 seconds, increasing Counter by 1 each cycle. So Counter is increased by 50 per second. You originally asked for it to last 5.00 seconds, so I went with 250, seeing as how 5*50 = 250. If you wanted it to last 10.00 seconds you would increase 250 to 500. If you wanted it to last 0.50 seconds, you would reduce 250 to 25.
I've messed around with the editor since Frozen Throne came out. Only started learning how to properly use it a couple of years ago. I'm 26 and I like long walks on beaches and leggy blondes.