- Joined
- Apr 21, 2014
- Messages
- 16
I used this system: http://www.hiveworkshop.com/forums/spells-569/gui-damage-engine-v2-2-1-0-a-201016/
And I was able to create a shield that completely absorbs damage. Here's the trigger:
How to count that amount of damage and then remove the buff from the unit when the quota is overloaded?
And I was able to create a shield that completely absorbs damage. Here's the trigger:
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Arcane Shield
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Events
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Game - DamageModifierEvent becomes Equal to 1.00
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Conditions
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DamageEventOverride Equal to False
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(DamageEventTarget has buff MG Arcane Shield ) Equal to True
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Then - Actions
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Set DamageEventAmount = 0.00
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Else - Actions
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How to count that amount of damage and then remove the buff from the unit when the quota is overloaded?