• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

About TGM Team (Project Page)

The Hive Workshop

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The Hive Workshop

The First Generation (July 05, 2009 - September 17, 2009): Blizzarder (bowser499 or [DUOS] in future) publishes a thread on one of the famous Russian communities where Oasis and Desert had been announced at the first time. Of course, there was no mapmaking team called TGM, there were just Blizzarder and DaSilva. All the development was on Blizzarder, all the testing job was on DaSilva. If you judge by screenshots, of course, nothing really attractive shown up. This material has its historical value, so you can get familiar with it.
The project was attractive for many many people, this one was one of very few project that haven't been trolled by a user called Norm. He even became project's ally when there was a discussion about desert outfit.
After the terrain was revealed to public, it had been criticised a lot. The map got a help from IceJoke and Unetco. But that haven't made map better. Spawnkilling and base unsymmetrical position remained even after the help.
From the history of TGM Team it is known that in July 2009 [HNA]DemoN joined the team as spellmaker. As it turned out, he was a great spellmaker and bossfight makes, that had been proven in the team's side project called "Light of Faith". He became the leader of this project later. Also, he proven himself as good terrainer, so in the September he became the part of OaD reconstruction. That's how the second generation started.
 
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