How are you going, dear reader? I'd like to ask your opinion about Repicking heroes in hero maps. Is it necessary?
I was testing my project, Outerworld Arena, an Arena Survival game inspired by Orc Gladiators, Legendary Gladiators, and Smash TV, and sometimes I bump into these situations:
So, "Guy" picks the hero. "Guy" doesn't like his hero, and try to repick. There is no such system inside the project, and then, he just quit.
So, someone randomize a hero, and "Guy" follow the tide, and also randomize, or himself is the first to randomize. He doesn't like his hero, one more time, try to repick, doesn't work, and he leaves the game.
My reasons to not insert a "Repick System", are:
Yesterday I got the worst day of tests of the entire project. It even gave me a headache. I noted all players complains, as usual, and today, with cooled head, I went to seek for solution. Someone even called me "stupid", for changing the standard armor system from warcraft haha!
My project has the premise to only be easy, on "Easy Mode". I plan to make this mode a tutorial, so people can learn about how game works. Other modes, like "Normal, Hard, Epic and True Modes", is bloodbath and chaos, and I know it, because it was planned before executed. Game must be played sometimes, so you can learn from it and develop strategies for each "Army" (given name to a group of enemies that you fight against). If you beat it on your first time, good, you understood fast how it works and played well. If you don't beat, it is ok. How much times did you played "Orc Gladiators" before winning a single game?
I've came to ask for help, because maybe, I am expecting too much from the final users. I may be being hard head for not inserting this system, or just it is the style of the game itself, to not repick heroes.
If you read until here, I thank you in advance, and I'm waiting for opinions, experiences, and hints about this issue.
I was testing my project, Outerworld Arena, an Arena Survival game inspired by Orc Gladiators, Legendary Gladiators, and Smash TV, and sometimes I bump into these situations:
- First Situation: Choosing heroes.
So, "Guy" picks the hero. "Guy" doesn't like his hero, and try to repick. There is no such system inside the project, and then, he just quit.
- Second situation: Randomizing Heroes.
So, someone randomize a hero, and "Guy" follow the tide, and also randomize, or himself is the first to randomize. He doesn't like his hero, one more time, try to repick, doesn't work, and he leaves the game.
My reasons to not insert a "Repick System", are:
- If you could read about your hero, and which kind of spells he has, so why you choose him, if you'll not play with it?;
- During this time, of choosing a hero, looking at him, and then repicking, is spending time of the other player, who could play with it, and choosed another hero, because his first choice was already picked. As the game has a timer for game start, time is crucial;
- If you randomize a hero, aren't you up to play with any character?;
- Are players greedy enough to randomize a hero just for the free item? I know this question is valid, but it is hard to believe.;
Yesterday I got the worst day of tests of the entire project. It even gave me a headache. I noted all players complains, as usual, and today, with cooled head, I went to seek for solution. Someone even called me "stupid", for changing the standard armor system from warcraft haha!
My project has the premise to only be easy, on "Easy Mode". I plan to make this mode a tutorial, so people can learn about how game works. Other modes, like "Normal, Hard, Epic and True Modes", is bloodbath and chaos, and I know it, because it was planned before executed. Game must be played sometimes, so you can learn from it and develop strategies for each "Army" (given name to a group of enemies that you fight against). If you beat it on your first time, good, you understood fast how it works and played well. If you don't beat, it is ok. How much times did you played "Orc Gladiators" before winning a single game?
I've came to ask for help, because maybe, I am expecting too much from the final users. I may be being hard head for not inserting this system, or just it is the style of the game itself, to not repick heroes.
If you read until here, I thank you in advance, and I'm waiting for opinions, experiences, and hints about this issue.