- Joined
- Jun 21, 2009
- Messages
- 282
Okay, I really need this, its basically the limited abilities each hero on the map can have, and since heroes learn their abilities through vendors, (buys an item, item is a tome and dispears, learns the ability, and everytime you buy that item the next time(s) it'll level that ability up.
I want each hero to have 5 regular abilities that go from levels 1 to 15(and unable to learn any other ability but can still level their own abilities up), and 1 ultimate spell that levels up from 1 to 5, I want it so your hero can only have 1 ultimate spell, and cannot learn any other ultimates.
So 5 regular spells and 1 ultimate spell for each hero.
This is how heros learn spells:
Oh and put this onto a map, I prefer GUI so thank you!
I want each hero to have 5 regular abilities that go from levels 1 to 15(and unable to learn any other ability but can still level their own abilities up), and 1 ultimate spell that levels up from 1 to 5, I want it so your hero can only have 1 ultimate spell, and cannot learn any other ultimates.
So 5 regular spells and 1 ultimate spell for each hero.
This is how heros learn spells:
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Water Style Crushing Water Wave Jutsu
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Events
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Unit - A unit Sells an item (from shop)
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Conditions
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(Item-type of (Sold Item)) Equal to Water Style: Crushing Water Wave Jutsu
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Water Style for (Buying unit)) Equal to 1
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(Level of Water Style: Crushing Water Wave Jutsu for (Buying unit)) Equal to 0
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Then - Actions
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Unit - Add Water Style: Crushing Water Wave Jutsu to (Buying unit)
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Else - Actions
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Unit - Set level of Water Style: Crushing Water Wave Jutsu for (Buying unit) to ((Level of Water Style: Crushing Water Wave Jutsu for (Buying unit)) + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Water Style: Crushing Water Wave Jutsu for (Buying unit)) Equal to 15
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Then - Actions
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Player - Add 100 to (Owner of (Buying unit)) Current gold
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Player - Add 1 to (Owner of (Buying unit)) Current lumber
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Floating Text - Create floating text that reads You've learned the ... at (Position of (Selling unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds
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Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Earth Style for (Buying unit)) Equal to 1
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Then - Actions
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Player - Add 100 to (Owner of (Buying unit)) Current gold
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Player - Add 1 to (Owner of (Buying unit)) Current lumber
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Floating Text - Create floating text that reads You don't meet the ... at (Position of (Selling unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds
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Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Fire Style for (Buying unit)) Equal to 1
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Then - Actions
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Player - Add 100 to (Owner of (Buying unit)) Current gold
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Player - Add 1 to (Owner of (Buying unit)) Current lumber
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Floating Text - Create floating text that reads You don't meet the ... at (Position of (Selling unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds
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Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Lightning Style for (Buying unit)) Equal to 1
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Then - Actions
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Player - Add 100 to (Owner of (Buying unit)) Current gold
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Player - Add 1 to (Owner of (Buying unit)) Current lumber
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Floating Text - Create floating text that reads You don't meet the ... at (Position of (Selling unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds
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Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Wind Style for (Buying unit)) Equal to 1
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Then - Actions
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Player - Add 100 to (Owner of (Buying unit)) Current gold
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Player - Add 1 to (Owner of (Buying unit)) Current lumber
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Floating Text - Create floating text that reads You don't meet the ... at (Position of (Selling unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds
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Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
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Else - Actions
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Oh and put this onto a map, I prefer GUI so thank you!