A_cliff0.blp

This bundle is marked as approved. It works and satisfies the submission rules.
Just a tile i'm using on my map.

This is the cliff!

Give credits if you use it, please =)

Here is the tile:
http://www.hiveworkshop.com/forums/skins-552/ashen_dirt-blp-201345/?prev=status%3Dr2%26u%3DDEFACKTwalker

Keywords:
Ashen, Dirt, Cliff, Tile, Tileset, Tile, Set
Contents

A_cliff0.blp (Texture)

Reviews
11:18, 16th Sep 2011 shiiK: Changes have been made, works in-game and corresponding resource is approved. Nicely done. shiiK: The white edges look odd, come up with something else for that, please. A blend of the cliff-side and the dirt would be...

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M

Moderator

11:18, 16th Sep 2011
shiiK: Changes have been made, works in-game and corresponding resource is approved. Nicely done.

shiiK: The white edges look odd, come up with something else for that, please. A blend of the cliff-side and the dirt would be more natural.
 
Level 11
Joined
Dec 13, 2008
Messages
1,054
oooh okay, understood. Thanks!

EDIT:
Oh, also, will it only replace the cliff tile? or will it replace the corresponding regular tile as well?
For example, I'd like the replace the Outland cliff tile, cause it is lowering the aesthetic beauty of my map. So if I use this skin, will it replace that outland cliff tile only or also the outland regular tile?
 
Release the tile too buddy. This looks great.

I have also released the tile! But it got rejected due to lack of variation. (I need help for creating variations (with bones for example))

@ Silverfish423:

This skin will only replace the CLIFF, NOT the tile.
But i also uploaded the TILE for this cliff. I just have to edit it to get it approved.

Edit:
Here is the TILE:
http://www.hiveworkshop.com/forums/skins-552/ashen_dirt-blp-201345/?prev=status=r2&u=DEFACKTwalker
 
Level 2
Joined
Nov 20, 2010
Messages
16
5/5, great job! this went straight into my project, which will be done possibly sometime,lol, but i really really like this and the tile as well, i see where people are coming from about the repetitiousness of it, but to me, some of the tiles that have distinct changes, like bones, cracks, etc., they seem to actually bring out the repeating quality more-so, as every now and then i keep seeing the exact same pile of bones, or the exact same bloodsplotch, i think personally it is best to leave those "random" elements out of the tiles, and just to let the terrainers make the terrain seem less repetitive, cuz if i'm looking at the ground from a birds' eye view of about 50+ feet up, most of the grass,dirt, etc. is gonna look pretty much alike :D
 
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