- Joined
- Jun 13, 2017
- Messages
- 83
I made a trigger to make units attack the target, but the problem is when they attack they chase forever even if they left the guard distance. I know that is because of ordering them to attack but is there anything i can do to make them not to chase out of their guard distance?
The trigger work just fine but the chase is the problem i want it to be taunted as long as it is in its guard distance.
and how to link the trigger like in the editor instead of text?
Edit: Got the link right thanks
Edit: Removed the Wait time and added destroygroup but still no idea how to make them stop.
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Path Ability
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Events
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Game - GDD_Event becomes Equal to 0.00
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Conditions
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(Level of Tanks Path for GDD_DamageSource) Greater than 0
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Actions
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Set PathWrite = (PathWrite + 1)
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Set PathT_Loc[PathWrite] = (Position of GDD_DamageSource)
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Set PathT_Unit[1] = GDD_DamageSource
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Set PathT_Group[PathWrite] = (Units within 240.00 of PathT_Loc[PathWrite] matching (((Matching unit) belongs to an enemy of (Owner of GDD_DamageSource)) Equal to True))
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Set PathRead = (PathRead + 1)
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in PathT_Group[PathRead] and do (Actions)
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Loop - Actions
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Unit - Order (Picked unit) to Attack PathT_Unit[PathRead]
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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PathWrite Equal to PathRead
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Then - Actions
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Set PathWrite = 0
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Set PathRead = 0
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Else - Actions
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Custom script: call RemoveLocation(udg_PathT_Loc[udg_PathRead])
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The trigger work just fine but the chase is the problem i want it to be taunted as long as it is in its guard distance.
and how to link the trigger like in the editor instead of text?
Edit: Got the link right thanks
Edit: Removed the Wait time and added destroygroup but still no idea how to make them stop.
Last edited:

