- Joined
- Dec 29, 2006
- Messages
- 359
I'm currently working on a tower defense, and it currently has multiple playable stages. My question is, what would be the most trigger-efficient and conservative way to make it so different sets of monsters will attack the player based on what stage they choose? Or better yet, a way that each wave is composed of random monsters, but is still playable, e.g., the monsters are just as fair as if they weren't randomly generated?