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You can actually modify hero attributes using triggers. No need for tomes.
Tomes leak if you do not add special code to delete them after they're used (the invisible dead item persists indefinitely). Not a huge deal normally, but if you get a tome every time the hero kills a unit, it could leak a lot of them quite quickly.
Here's what the trigger should look like, roughly. I don't remember what the attribute modifying action looks like exactly, but I think it might need to be built the way I put it.
Strength Gain
Events
Unit - A unit dies
Conditions
Level of (Strength Gain Ability) for (Killing unit) Greater than 0
Actions
Hero - Set Strength of (Killing unit) to (Strength of (Killing unit) + 1)
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