hello
i want to make gates that have 2 functions:
# 1 - open automatically when 'friendly' units come close
(so you don't have to manually open it every time)
# 2 - a lock/unlock function that disables and re-enables the open function (i.e. #1)
(e.g. when defending close to the gate, it should remain closed)
I have raided the tuts section, but couldn't turn anything up that suits this purpose... I'm assuming the auto open function works with a region/distance trigger and 2 models (open/closed) for the different pathing.
What I don't know is how to add the 'lock/unlock' function??!
i want to make gates that have 2 functions:
# 1 - open automatically when 'friendly' units come close
(so you don't have to manually open it every time)
# 2 - a lock/unlock function that disables and re-enables the open function (i.e. #1)
(e.g. when defending close to the gate, it should remain closed)
I have raided the tuts section, but couldn't turn anything up that suits this purpose... I'm assuming the auto open function works with a region/distance trigger and 2 models (open/closed) for the different pathing.
What I don't know is how to add the 'lock/unlock' function??!