- Joined
- Aug 14, 2006
- Messages
- 7,602
Hi.
I need your help. I'm creating an item that resurrects the wielder. Something is wrong, it resurrects the wielder always. The countdown trigger should be the cooldown.
I need your help. I'm creating an item that resurrects the wielder. Something is wrong, it resurrects the wielder always. The countdown trigger should be the cooldown.
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Dying unit) has an item of type Angel's Prayer) Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Remaining time for Revive_Timer[1]) Less than or equal to 0.00
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Then - Actions
- Wait 3.00 seconds
- Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Show revival graphics
- Unit - Set life of (Dying unit) to 100.00%
- Unit - Set mana of (Dying unit) to 100.00%
- Countdown Timer - Start Revive_Timer[1] as a One-shot timer that will expire in 300.00 seconds
- Skip remaining actions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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Game Over Fradz
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Events
- Unit - A unit Dies
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Conditions
- (Dying unit) Equal to AAAFradz
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Dying unit) has an item of type Wings Of An Angel) Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Resource__LUCK Greater than 9
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Then - Actions
- Set Integer = (90 + (Resource__LUCK - 9))
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Else - Actions
- Set Integer = (Resource__LUCK x 10)
- Set Random = (Random integer number between 1 and 100)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Random Less than or equal to Integer
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Then - Actions
- Wait 3.00 seconds
- Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Show revival graphics
- Unit - Set life of (Dying unit) to 100.00%
- Unit - Set mana of (Dying unit) to 100.00%
- Skip remaining actions
- Else - Actions
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If - Conditions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Dying unit) has an item of type Angel's Prayer) Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Remaining time for Revive_Timer[1]) Less than or equal to 0.00
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Then - Actions
- Wait 3.00 seconds
- Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Show revival graphics
- Unit - Set life of (Dying unit) to 100.00%
- Unit - Set mana of (Dying unit) to 100.00%
- Countdown Timer - Start Revive_Timer[1] as a One-shot timer that will expire in 300.00 seconds
- Skip remaining actions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Dying unit) has an item of type Angel's Gift) Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Remaining time for Revive_Timer[2]) Less than or equal to 0.00
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Then - Actions
- Wait 3.00 seconds
- Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Show revival graphics
- Unit - Set life of (Dying unit) to 100.00%
- Unit - Set mana of (Dying unit) to 100.00%
- Countdown Timer - Start Revive_Timer[2] as a One-shot timer that will expire in 300.00 seconds
- Skip remaining actions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Dying unit) has an item of type Belt Of Sunrise) Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Remaining time for Revive_Timer[3]) Greater than or equal to 1.00
- Then - Actions
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Else - Actions
- Wait 3.00 seconds
- Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Show revival graphics
- Unit - Set life of (Dying unit) to 100.00%
- Unit - Set mana of (Dying unit) to 100.00%
- Countdown Timer - Start Revive_Timer[3] as a One-shot timer that will expire in 300.00 seconds
- Skip remaining actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Dying unit) has an item of type Resurrection Phial) Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by (Dying unit) of type Resurrection Phial)) Less than or equal to 1
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Then - Actions
- Item - Remove (Item carried by (Dying unit) of type Resurrection Phial)
- Wait 3.00 seconds
- Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Show revival graphics
- Unit - Set life of (Dying unit) to 50.00%
- Unit - Set mana of (Dying unit) to 50.00%
- Skip remaining actions
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Else - Actions
- Item - Set charges remaining in (Item carried by (Dying unit) of type Resurrection Phial) to ((Charges remaining in (Item carried by (Dying unit) of type Resurrection Phial)) - 1)
- Wait 3.00 seconds
- Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Show revival graphics
- Unit - Set life of (Dying unit) to 50.00%
- Unit - Set mana of (Dying unit) to 50.00%
- Skip remaining actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Dying unit) has an item of type Strong Resurrection Phial) Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by (Dying unit) of type Strong Resurrection Phial)) Less than or equal to 1
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Then - Actions
- Item - Remove (Item carried by (Dying unit) of type Strong Resurrection Phial)
- Wait 3.00 seconds
- Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Show revival graphics
- Unit - Set life of (Dying unit) to 100.00%
- Unit - Set mana of (Dying unit) to 100.00%
- Skip remaining actions
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Else - Actions
- Item - Set charges remaining in (Item carried by (Dying unit) of type Strong Resurrection Phial) to ((Charges remaining in (Item carried by (Dying unit) of type Strong Resurrection Phial)) - 1)
- Wait 3.00 seconds
- Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Show revival graphics
- Unit - Set life of (Dying unit) to 100.00%
- Unit - Set mana of (Dying unit) to 100.00%
- Skip remaining actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
- Unit - Pause all units
- Sound - Play gg_snd_Game_Over
- Animation - Change Game_Over_Unit's animation speed to 20.00% of its original speed
- Camera - Lock camera target for Player 1 (Red) to Game_Over_Unit, offset by (0.00, 0.00) using Default rotation
- Camera - Set Player 1 (Red)'s camera Distance to target to ((Distance to target of the current camera view) - 500.00) over 5.00 seconds
- Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
- Set Music_Volume = (Music_Volume - 10.00)
- Sound - Set music volume to Music_Volume%
- Wait 0.10 seconds
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Loop - Actions
- Sound - Stop music Immediately
- Sound - Clear the music list
- Wait 4.00 seconds
- Cinematic - Apply a filter over 2.00 seconds using No blending on texture war3campImported\Game Over512x512.blp, starting with color (0.00%, 0.00%, 0.00%) and 0.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 100.00% transparency
- Wait 2.00 seconds
- Cinematic - Apply a filter over 9999.00 seconds using No blending on texture war3campImported\Game Over512x512.blp, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 100.00% transparency
- Wait 5.00 seconds
- Game - Defeat Player 1 (Red) with the message: |c00FF80FFDragon Sl...
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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