• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[JASS] A JASS Creep respawn system

Status
Not open for further replies.
Level 4
Joined
Jul 3, 2006
Messages
61
Currently I am searching after a good system to respawn creeps on their ORIGINAL position.
Meanwhile the game is running, the creeps also grow stronger (replaced).
Does someone has any suggestion for this?
I am trying to gather some idea's :-).
Maybe important : its for a hero arena.
 
3 most used respawn techuniqes: (from what I can think of now)
1.Random Point in Region
2.Dying Position
3.Units Position at map init

He wants to use 3
 
Thunder_eye said:
3 most used respawn techuniqes: (from what I can think of now)
1.Random Point in Region
2.Dying Position
3.Units Position at map init

He wants to use 3
......
So those are the legendary most used respawn techniques...................
Lol.
Well, at least I don't care how most used they are.

Code:
Unit - Create 1 Footman for Player 1 (Red) at (Point(0.00, 0.00)) facing Default building facing (270.0) degrees
You can get the Point(x,y) in the map editor by pointing on a point with the mouse.(Bottom Left)
 
You can get the Point(x,y) in the map editor by pointing on a point with the mouse.(Bottom Left)
.
oh thats right, I forgot that.
Thanks, I'll use that stuff for it :-)
But in another way there has to be a code that activates the spawning and confirms the death of the previous unit.
 
Hey SteelGopher, thanks for the script dude!
But what if I place already units and then
use X/Y to place them with triggers ?
Would the trigger-placed units also be under the command of the script?

Edit : I just came by the idea to use the X/Y placing triggers because this would prevent long-loading from the map, and lag.
 
Status
Not open for further replies.
Back
Top