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A couple of questions, need answer badly

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Level 2
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Feb 26, 2005
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1. Does someone know where those weapon models are (for example Fell Orc Blademaster's sword) and how to attach them?

2. How to deattach the original weapons?

3. I am using some custom icons (downloaded from here). I've done everything as said (imported them and changed the paths etc). But in the game, some icons, when disabled, just turn green, although they have its own Disabled button version with altered path. Anyone care to explain?

4. uhm... I dont know how to implement downloaded spells. :oops: It sais that i cant copy the trigger, but only the code. Can anyone plz give me a step-by-step or show me a tutorial or example?

Thanks!
 
Level 11
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1 and 2 - Try the modelling section. These are modelling problems.

3) Theoretically you should use only the following path for icons.
Normal:
ReplaceableTextures\CommandButtons\BTNButtonName.blp.
Disabled:
ReplaceableTextures\CommandButtonsDisabled\DISBTNButtonName.blp.

So you practically have the button file names like this: BTNButtonName (for normal) and DISBTNButtonName (for disabled). Then you apply the paths into the import manager mentioned above.

4) It depends on the spell. Theoretically you need to copy all the triggers used by the spell, spell itself, other spells related to the main spell, units used by the spell, perhaps items and buffs into your map. You will also need to change the raw code of the buffs, units, items, spells into the trigger itself.
 
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Hey, thanks. I'll try it as soon i get my notebook back (Warcraft is there :evil: ).

As for the icons, I've done that. I altered the path for normal and disabled and passive ones. But in the game, when a spell is disabled, I't shows again that green thing (not all imported icons are doing this).

And I encountered another problem. In the description of a spell in-game (example: You can evade for X % and crit chance is Y %) Well, X and Y are sometimes 0 and sometimes the default number!? I changed the ...Data A1(for example) in the description part accordingly, but it doesnt show in the game. (again, not all spells). Anyone had similar probems?
 
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Actually, what i meant was the description in the text tooltip. It doesnt show the values correctly in the game.
 
Level 11
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You will have to put the numeric values yourself. The original values are constants I once edited but it didn't work out. So, if we take Mirror Image for example:

Level 1 - Create 1 illusion
Level 2 - Create 2 illusion
Level 3 - Create 3 illusion

Or however is the tooltip. Instead of 1,2 and 3 there are some stuff into <> and that is a constant. In order to change it appropriately to 2/4/6 illusion let's say, you'll have to replace that stuff with 2,4 or 6. Simple!

~Daelin
 
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