A camera view and Key system pls

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I need a camera system that views your unit and follows it. e.g a flying unit, not from behind, but from above and some distance above the unit. The camera should be pointing the ground while following the unit, kind of like camera facing the ground and its height above your unit. I've been always bad with cameras even in wc3, never used key maps too.
//+ gems//
 
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Level 22
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Directly from above the unit, so kinda of like:

Camera
|
Air Unit (Placed on the map or Global variable = some placed unit)
|
|
|
|
V
Ground

A little above the unit and to be following the unit in movement and in height. That is, if the unit climbs a mountain the camera to also move up, so that you can still see the unit. So, the camera not way too high above the unit and always to be showing the unit from above, even if he climbs a mountain and thus gets even higher.
 
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Actually I just made it with help the way I wanted.
reputation_smallpos.gif
for the starting to make it and I didnt know you were already working on it, sorry.
 
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'My version' is actually Illidan(Evil)X version.
http://www.hiveworkshop.com/forums/starcraft-ii-408/map-banshee-strike-165265/index2.html

Except for I added a little of mine - he based it on Nounit, I based it everywhere in the triggers to be the unit placed on the map. As a result, I can rotate the view any side I want, watch the unit from behind, zoom in and out. It depends how I will have the attack, so that how you rotate your view doesnt depend where the unit will shoot. Ah well, thx for the effort, if I had known I was actually gonna get helped, I Wouldnt have asked you. Plus someone may find it useful too.

Yours is also good, I didnt realize that however that the view from up is killing the coolness that is seeing scenery and terrain. Dont get me wrong, this will come in handy probably for some other map but for the time being I will stick to the other. You did it just as I asked, I just shouldnt have asked it that way ;)
 
Directly from above the unit, so kinda of like:

Camera
|
Air Unit (Placed on the map or Global variable = some placed unit)
|
|
|
|
V
Ground

A little above the unit and to be following the unit in movement and in height. That is, if the unit climbs a mountain the camera to also move up, so that you can still see the unit. So, the camera not way too high above the unit and always to be showing the unit from above, even if he climbs a mountain and thus gets even higher.

Banshee Strike camera systems is not from directly above the unit. It's from 3rd person view from about 45 degree angle. I already have a system more like that Banshee Strike so if that's what you needed, here:
3rdPersonCameraAndMovement

EDIT: I keep checking threads where I'm participating in the conversation, so I noticed that you updated your last post and I did read it.
 
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