mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
So I didnt find any difference between the 4 and 8 player version except for the starting positions and the differen neutral buildings?
Overall I think the map is ok as a 4 player 2v2 or FFA map, for 2v2v2v2 it might also work, but for 4v4 there isnt enough space to move 4 armies around if they are grouped up.
Notes:
1. Boats: I still believe most players wont like them, no matter how good the map is. Anyway, the way they are used here is ok.
2. The 8 player version needs shops.
3. The shops/mana fountains should not be usable during the day without killing creeps.
4. The expansions near the center don have much space, but I dont see an easy fix.
5. There are many "safe wisp" spots.
6. There no creepcamps close to the main bases. This makes for a very awkward early game.
So overall, the 4 player maps is superior atm. Its only real bug is 3, but 6 definitely is an issue too.
I think you can make some improvements (for 2, 3, and 6 at least) in a reasonable amount of time. Therefore map set to Awaiting Update.
Overall I think the map is ok as a 4 player 2v2 or FFA map, for 2v2v2v2 it might also work, but for 4v4 there isnt enough space to move 4 armies around if they are grouped up.
Notes:
1. Boats: I still believe most players wont like them, no matter how good the map is. Anyway, the way they are used here is ok.
2. The 8 player version needs shops.
3. The shops/mana fountains should not be usable during the day without killing creeps.
4. The expansions near the center don have much space, but I dont see an easy fix.
5. There are many "safe wisp" spots.
6. There no creepcamps close to the main bases. This makes for a very awkward early game.
So overall, the 4 player maps is superior atm. Its only real bug is 3, but 6 definitely is an issue too.
I think you can make some improvements (for 2, 3, and 6 at least) in a reasonable amount of time. Therefore map set to Awaiting Update.