Moderator
M
Best_Player_88 presents
Forth Ninja World War
Created by me
Map Info:
A masked man invaded the five kage summit, he suggested the leaders of each
nation to give away their 2 remainning tailed beasts and in return he will put each
person on the world under genjutsu, so that everyone will agree to peace
unwillingly.
The leaders refused and the masked man announced the Forth Ninja World War
Will the genjutsu will bring about peace or will it be the persons' free will?
For the masked man it would not bother, since he will win anyways.
Features:
Castle defense map using only heroes, mostly based on dota abilities but with great
balance and huge changes to fit naruto charicters.
- Team - Hero War.
- Castle Defense using hero.
- Aeon of Strife.
Welcome to the world of NINJA!
Some else stuff about map:
Each hero has 4 abilies: 1st is offensive, 2nd is defensive 3rd is passive and last one
is ultimate which in all heroes is summed about the same damage.
No ranged hero can provide stun.
All melee heroes can provide stun and have small increasment in attribute.
There is no item that provide stun nor hex.
And by this and more balancing, you can be sure that no hero is permastun to
death.
Screenshots and Videos:
The Lake (north):
Netural Agressive area where creeps are at, at first, but after deing they spawn in
the forest area.
The Lake (south)
The second entrence
The Lake (middle)
The Tailed Beast (game boss)
Forest (north)
The empty area which get creeps spawn as they die in the lake (north)
Forest (south)
The empty area which get creeps spawn as they die in the lake (south)
Base (south)
South's base, and the shops
Base (north)
North's base, and the score board
Naruto:
Agility, melee hero.
1) Rasengan:
Naruto's offensive ability.
2) Shadow Clones:
Naruto's defensive ability.
3) Ninetails' Chakra:
Naruto's passive ability.
4) Wind Style - Rasen Shuriken:
Naruto's ultimate ability.
Konomaharu:
Agility, melee hero.
1) Shuriken Clones:
Konomaharu's offensive ability, near the 2nd lane's shop area.
2) Giant Rasengan:
Konomaharu's defensive ability.
3) Determination:
Konomaharu's passive ability.
4) Ash Pile Burning:
Konomaharu's ultimate ability.
Units Built
Each unit has it's level in its name, they are same size as heroes and have precise stats of Armor, movement speed and health points that grows as their level grows, the melee units have critical hits and bash that works only againts units and the ranged units have stats equall to one level less but also have either 600 attack range or 450 attack range + attack twise as fast.
Behold the Chaos!
Change Log:
POSTED at 29/11/12).
Fixed:
- Text on map start
- Text that didn't tell the right unit level
Fixed:
- Bug who made Kakashi's passive to misfuction
Fixed:
Added
- A few spotted bugs in decoration.
Changed:
- New Hero: Onoki. who uses new model in his ultimate, updated the credits.
- New Decoration (small fence arround the river) and a movie on the game start. Thanks to Orcnet who suggested it.
- Added new shop: the orb seller, which is now holding half the items that the attack shop holded, intended to help the buyer to find what was searched.
- Any Hero now has 1.00 Attack Cooldown improved from 2.00 (transformations give attack speed % instead of attack cooldown) Maximum attack speed +400% means 5 attacks per second, Minimum attack speed -80% means 1 attack per 5 seconds.
Fixed:
Added
- An handfull of bugs, include the bug that made neji offensive skill to last forever, it now instead last 1 second and have greater cast range.
Changed:
- Limited the maximum spawn unit waves, 10 maximum at the same time, to prevent lags.
- Units are now capable of casting randomly given jutsu and level 3+ units are now capable of using the Summoning Jutsu (don't drop gold nor experience), all used automaticly. There is 1/7 chance to spawn with genjutsu, 1/7 chance to spawn with healing jutsu and 5/7 chance to spawn with damagefull wave that do no harm to Heroes
- Added high number of buildings from Naruto to the decoration
- Added a third fountain of health, located at the spring of each side
- The Three Tails, whos both in toby's Summoning and used as a game boss, was weakened in armor: it has 10 instead of 25, but have its attack cooldown faster from 2.00 to 1.00 and heals 5 Health/Chakra each second, also when the boss dies, it take now 10 minutes to ressurect instead of 1 minute.
- Reset the Hotkeys each and any Hero from WERT to QWER
- Few abilies who could cause lag of adding abilites as the game moves on, was set to game start
Fixed:
Changed:
- Bugs in hero abilies, include the bug that made Neji offensice ability to last forever
Added:
- Both Naruto and sasuke ultimates are now better, naruto deals 400/600/800 damage with his Rasenshuriken and sasuke has 2000/2500/3000 Cast Range to his ultimate, Kirin
- Military units now have 100+[50*(unit level)] this was made to balance the scale of each unit so that higher level unit will be much stronger and reduce the ammount of summoned units to reduce lag.
- Spirit wolf of units now has 60 cooldown instead of 15 and 125 chakra cost instead of 100.
- Wolves can now block least than they would have beforehand
- Wolves stats have been increased so they are much stronger now, and gain the military upgrade.
- The game now has 2 lanes, player 1 can write -om to stop the spawn to the lane going bottom, this option can't be changed afterwards
- Player 1 can press esc to skip the starting cinematic
- All of the summoned units that Heroes can summon now have Resistant Skin, meanning that jutsu that won't harm Heroes, wouldn't harm players controlled units as well
- Few more models from the anime was added.
Fixed:
Added:
- Bug who made Kakashi's ultimate to perform Rasengan when another player used rasengan.
- Its now possible to random Shino, Onoki and Konomaharu.
- New Agility Melee Ninja: Konomaharu who has the following abilities: Shuriken Clones (offensive, deal high damage), Giant Rasengan (deals damage and stuns area, can be used to blink onto allies), Determination (Passive damage increaser) and the Ultimate: Ash Pile Burnning (Deals damage, stuns, pushback and cause miss chance). * Thanks sammath for bringing the idea - especially when I was running out of them!!!. *
Fixed:
Added:
- Few texts, scales, collusions.
- Bug who made players that allready watched the entire scene to have their camera panned when player 1 was pressing Esc.
- New Agility Melee Ninja: Jugo (found in "additional heroes" tavern) who has the following abilities: Chakra Cannons Blast (offensive, deal high damage and stun to an enemy unit + random 1/2/3/4 enemy), Metamorthesis (defensive transformation, disable all of your abilities and movement orders [so you can't deny] but raise defense greatly and increase hit point regeneration for a brief time), Uncontrolled Rage (Passive damage and attack speed increaser which change at random each 5 seconds and stop changing when you get injured heavily, give the maximum possible increases) and the Ultimate: Bloodlust (Adds high damage and lifesteal for a short duration).
Changed:
Removed:
- Shino now use acolite model.
- All buildings were removed, sorry for those who liked the towers since it made naruto world enviroment, but as Ognjen19 and Radicool brought to my attention, there was no way to play this map on multiplayer else than deleting some of the models, thanks for both for teaching us that.
Changed:
Added:
- The entire map size was reduced, to allow future models and faster hosting via bnet.
- Special thanks for Radicool that is shown on the first minute of the game, for making version 1.09 by himself.
Changed:
Fixed:
- The map loading time was reduced due to map optimizer.
- The map is no longer editor openable (sorry guys, but if you want a copy of the edit-able map, send a massege in this page)
- Fixed a bug who made jogu repickable when he is dead.
Fixed:
- Fixed a bug that was reported by xgeneralthorx who made deidara's Death Bombs to crush the game due to special death: death without killer, fixed by forcing deidara to deal 1 milion pure damage to himself.
Thank you xgeneralthorx for reporting the game bug!, readers, please feel free to report bugs as you encounter them
Fixed:
- Fixed a bug that didn't remove from the player the dummy unit of ghost scepter.
Corrent Version: 1.12f ("F" stands for fast loading time, but un-edit-able)
Credits:
Special Thanks:
- My friends who tested the map milion times with me Thank You For Your Time: Shamlan, Stanimir and all the players on my friend list which I didn't rememeber their name.
- Bnet players who played and hosted the test versions
- Hiveworkshop's members who helped me to solve bugs and form better, leakless triggers
Models:
Icons:
- Kitabatake (WaterBlade)
- Naruto Model Forum (http://chaosrealm.info/forum/3068390/8/)
- Kehel (Serpent)
- Pyritie (Ice Cube)
Tutorials/Systems:
- Naruto Model Forum (http://chaosrealm.info/forum/3068390/8/)
- kola (swordoftheking, item icon)
- If I downloaded another icon is from either chaos realm or HiveWorkShop.com, Sorry if I forgot someone out
Other Special Thanks:
- Shadow Daemon - Posted a system who turn pictures into icons
- The person who created LeakChecker, though he remove it, it still made me learn a lot about leaks
- Bnet Players who join and play the map
- Hiveworkshop Forum members who download and play the map
- G A T E for the idea of making better map description
- Orcnet for approving the map and giving good ideals to improve it
- sammath for bringing the idea of creating the New Ninja on version 1.05: Konomaharu. I appriciate the support and posting comments since it indeed improve the map and bring about more ideals, thanks.
- Ognjen19 and Radicool brought to my attention that the map was too big to be hosted multiplayer, allowing all of us to FINNALY exepience the big chaos of the shinoby war with whatever ninja who joins Bnet HUGE THANKS FOR THEM BOTH
- Radicool for making the file size smaller, allowing more models to be added and faster download when hosting in bnet Thanks a LOT!.
- Radicool again ^_^ for giving the link to map optimizer, allowing me to short the 20 minutes loading time into less than one. ^^
- xgeneralthorx for reporting game bug, allowing our new version, version 1.11, to have no reported bugs ^_^
- Well I allready said it but really, big thanks to Shamlan who also known as Diehard@Azeroth in this forum and being my best friend on bnet for many years (though he never logged this year) He didn't log into the site nor to warcraft for so long, if you see him logged in, invite him to your game, he is 100% to join, also, if you see LIOR (which is myself) and you want to try the map, I will come with my kunai right over .
Author's notes:
I really appreciate everyone's support and as the Artist who simply took everything on the websites and put the lego back together, I think that everyone did exelent job in their own area and I simply posted our map so people could enjoy play ninjas.
Please note that this is not the last update, I will post further updates with more pictures and hopefully videos on this thread in the incoming month.
Much more to come! Stay Tunned!.