mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
This looks like a fairly standard map to me (not just because of the tileset), except for the fact that the positions of main bases and expansions are reversed compared what I'd normally expect. It's a nice idea, but my gut feeling is that it would work better on a smaller map.
1. There really isnt much wrong with this map, but also not too much that excites me.
2. Except for the undefended merc camp. Dont think I've seen that before, and I also dont see an immediate reason why they should be bad (except for the fact that they might irritate some players).
3. Creeps are standard (with a few expcetions) and balanced. Items are good too.
4. The playable area extends towards the edges of the map, this feel unnecessary given that the map is otherways well made visually.
5. The minimap looks really nice.
6. The map isnt really suitable for highlevel FFA gameplay, where each player normally expects and easily available natural expansion. For 2v2 I see no issues.
7. At the souther lab the pathing looks aas if shredders/sappers could be traped on the bottom right corner of the lab, if the left side of th lab is blocked by units. However it didn happen in my test, so maybe I dont fully understand yet how neutral units spawn when bought.
Map approved.
Edit: Ok maybe the map is smaller than I realized. The layout could just fine then.
1. There really isnt much wrong with this map, but also not too much that excites me.
2. Except for the undefended merc camp. Dont think I've seen that before, and I also dont see an immediate reason why they should be bad (except for the fact that they might irritate some players).
3. Creeps are standard (with a few expcetions) and balanced. Items are good too.
4. The playable area extends towards the edges of the map, this feel unnecessary given that the map is otherways well made visually.
5. The minimap looks really nice.
6. The map isnt really suitable for highlevel FFA gameplay, where each player normally expects and easily available natural expansion. For 2v2 I see no issues.
7. At the souther lab the pathing looks aas if shredders/sappers could be traped on the bottom right corner of the lab, if the left side of th lab is blocked by units. However it didn happen in my test, so maybe I dont fully understand yet how neutral units spawn when bought.
Map approved.
Edit: Ok maybe the map is smaller than I realized. The layout could just fine then.