Review - Buried Vol'dun v1.01
(Version June 6th 2023)
Synopsis: Buried Vol'dun is a desert-themed melee map with an open spider-web layout design. One unusual aspect of the map is the creep strenth, with only one green camp available per player and numerous very difficult red camps to challenge.
Map Aesthetics: The map looks nice with a good level of visual clarity. The pale and smooth colors of the terrain work well together and create a monotonous desert setting - perhaps even too much so, and the map's visual could use a little contrast here and there to freshen it up. Nevertheless, for gameplay purposes the terrain and environmental work are done beautifully with the visual theme seeming continuous throughout the map (apart from the creeps, but we'll go to them later).
Map Layout: The layout is quite open with the web design with small islands of forest/cliffs as obstacles, creating pathways around the map with multiple crossways and junctions. There's not much going on regarding the layout and potential in it, as the layout is very allowing. Thus the gameplay ought to focus on quick clashing as there are no real objectives to build up around of, apart from the strong creep camp item drops.
Neutral Objectives: The creep camp difficulty scaling is through the roof. With one green camp for each player followed by orange camps the creeping is possible, but considering the free-for-all build and relatively small size of the map the strength of the red camps seems absurd - how much are the red camps of level 30-40+ planned to see play, as the power investment required to take those down is so high. Nevertheless, the idea of a tough camp that gives a lot of resources / reveal / utility is nice, but I think there's too much of that in here. Multiple camps are extremely difficult and drop a cascade of rewards to the point of it being annoyingly much to work with (then again you could snipe the singular creep of the camp down to get 2000 gold with little effort, which seems gimmicky to me). The creep camp thematic could also be improved with Outlandish / Demonic creeps placed seemingly random on a desert map looks quite random. Some environmental storytelling that would also indicate the strength and importance of the map would be nice.
Map Gameplay: Quite ordinary looking melee map with open layout that supports quite straight-forward gameplay. The impact of tough creep camps is rather questionable and the execution of combining these map elements into play could be improved. Still it is a functional melee map, though it has quite experimental feel to it (in regards to creeps).