• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

3 questions, improtant for map development

Status
Not open for further replies.
Level 7
Joined
Jul 9, 2007
Messages
306
i have three questions. im making a TD here are soe importing things that i can figure out


1. colored text..besides yellow :p could somenoe post or give me a link to how i make text colored red, blue, and multicol and etc.

2. how do i acces the advanced frost tower model and icon? i looked everywhere and i can find them

3. how do i make the builder run over the attacker lane with out sinking into it. i tried giving him flight as his movement type, i even based off of a flying unit, but those didnt work?

Help plz, thanks, i am actualy not new to the map making world, i have worked on a few games, but never a TD / Maul so...

check out Demon coon hunt in the map area!
 
Level 24
Joined
Feb 28, 2007
Messages
3,479
For your matter concerning the usage of colored texts, please view this nice tutorial: http://www.hiveworkshop.com/forums/f278/warcraft-iii-color-tags-linebreaks-31386/
The path file for the Advanced Frost tower is the following: "buildings\other\TowerDefenseTower\TowerDefenseTower"
And the icon's path is the following: "ReplaceableTextures\CommandButtons\BTNAdvancedFrostTower.blp"
The thing with the model is that the field called Art - Required Animation Names need to be filled with "upgrade,forth" and it will look like the Advanced Cold Tower.
 
Status
Not open for further replies.
Top