Hello there!
I am about making a map inspired by the UT3 mod "Greed". The goal of this game is to kill enemy players, get their skulls and bring them to a specific point on the map (lets say a circle of power) to score.
However, during the map testing I have found out, that the skulls take a significant place in player's inventory. Therefore, I have been thinking of some special slots, that would store the gathered skulls. And since I am a beginner in map-creating, I would like to ask some of you for help.
Now, what do I exactly need...
I would require a 3-slot special inventory. Each slot would be designed for one specific item exclusively. The special inventory does not need to be visible in the traditional UI (it could be a "pop-up" window, that would show/hide by pressing a key, e.g. "Escape").
The first slot would be designed for normal skulls, stacking up to 4.
If the player gathers 5 normal skulls, they would change into 1 greater skull and jump into the second slot. These greater skulls would grant a lesser buff and would stack up to 3.
When the player gathers 4 greater skulls, they will change into a superior skull, that would be gathered in the third slot. These skulls would be stackable without a limit and they would grant a greater buff.
If a player with skulls is killed, he should drop all the skulls he carries + one normal skull from his head. In normal inventory this is made easily by ticking the "drop when hero dies" option in object editor. However, I am not sure, whether it works the same in the additional slots... if yes, then there is no problem with this.
The last thing - when the hero reaches the specific map point (circle of power), all of his skulls should be removed and he should get score (+1 for each normal skull, +5 for greater and +20 for each superior skull). This system is quite simple to make in triggers using the normal inventory, but since I don't know how the special inventory "behaves", I am mentioning it... just to be sure
So, would be somebody so kind and make this 3-slot special inventory for me? I would be veeeeery grateful
I am about making a map inspired by the UT3 mod "Greed". The goal of this game is to kill enemy players, get their skulls and bring them to a specific point on the map (lets say a circle of power) to score.
However, during the map testing I have found out, that the skulls take a significant place in player's inventory. Therefore, I have been thinking of some special slots, that would store the gathered skulls. And since I am a beginner in map-creating, I would like to ask some of you for help.
Now, what do I exactly need...
I would require a 3-slot special inventory. Each slot would be designed for one specific item exclusively. The special inventory does not need to be visible in the traditional UI (it could be a "pop-up" window, that would show/hide by pressing a key, e.g. "Escape").
The first slot would be designed for normal skulls, stacking up to 4.
If the player gathers 5 normal skulls, they would change into 1 greater skull and jump into the second slot. These greater skulls would grant a lesser buff and would stack up to 3.
When the player gathers 4 greater skulls, they will change into a superior skull, that would be gathered in the third slot. These skulls would be stackable without a limit and they would grant a greater buff.
If a player with skulls is killed, he should drop all the skulls he carries + one normal skull from his head. In normal inventory this is made easily by ticking the "drop when hero dies" option in object editor. However, I am not sure, whether it works the same in the additional slots... if yes, then there is no problem with this.
The last thing - when the hero reaches the specific map point (circle of power), all of his skulls should be removed and he should get score (+1 for each normal skull, +5 for greater and +20 for each superior skull). This system is quite simple to make in triggers using the normal inventory, but since I don't know how the special inventory "behaves", I am mentioning it... just to be sure
So, would be somebody so kind and make this 3-slot special inventory for me? I would be veeeeery grateful