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2Ultimate Terrainign Map

Submitted by Mor)L(unE
This bundle is marked as approved. It works and satisfies the submission rules.
The New Ultimate terraining map with 871 Doodads
Contents

2Ultimate Terrainign Map (Map)

Reviews
Moderator
Craka_J: Useful for terrainers. Approved. 28/01/12 - Vengeancekael: The newest version can be found here: http://www.hiveworkshop.com/forums/terrain-board-267/ultimate-terraining-map-3-0-a-45316/
  1. Craka_J: Useful for terrainers. Approved.

    28/01/12 - Vengeancekael:

    The newest version can be found here: http://www.hiveworkshop.com/forums/terrain-board-267/ultimate-terraining-map-3-0-a-45316/
     
  2. Pyritie

    Pyritie

    Joined:
    Nov 26, 2006
    Messages:
    11,356
    Resources:
    60
    Models:
    30
    Icons:
    9
    Packs:
    3
    Skins:
    12
    Tools:
    1
    Maps:
    1
    Tutorials:
    4
    Resources:
    60
    It's spelt Terraining. Good work, keep the doodads flowing, especially after the modeling competition is done.
     
  3. x5.gearbox

    x5.gearbox

    Joined:
    Jul 29, 2007
    Messages:
    160
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Nice, but why was the scaling value so big? Like i'd place one model take up the whole screen then another would be so small I could barley see it. Also, why do u have normal models as if someone made it?
     
  4. HappyTauren

    HappyTauren

    Joined:
    Nov 3, 2006
    Messages:
    8,408
    Resources:
    87
    Models:
    61
    Icons:
    23
    Packs:
    1
    Tutorials:
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    Resources:
    87
    lol 8mb. If you used my pinepack, you should add me, though i cant dl 8mb
     
  5. x5.gearbox

    x5.gearbox

    Joined:
    Jul 29, 2007
    Messages:
    160
    Resources:
    1
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    1
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    1
    LoveD it UNTIL I tried to place Building: Demon: Citadel it crashed my computer! I tried it again and it quit World Editor
    But this will still help me alot with my campagin TY
     
  6. x5.gearbox

    x5.gearbox

    Joined:
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    160
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    1
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    AGAIN, I swear you ether did something wrong or some of the models have bugs or viruses or W/E.
     
  7. Mor)L(unE

    Mor)L(unE

    Joined:
    Aug 13, 2007
    Messages:
    663
    Resources:
    1
    Template:
    1
    Resources:
    1
    Gearbox, first of: you should put the random scaling value button of, then it will be alot better. second of, it will take me atleast a month to scale everything well.
    Happy Tauren, i guess i didnt use your pine pack, unless its already in the previous version.
    And for the DEmon citadel i guess i already know what went wrong, it will be fixed in the next version. please keep updating me with things that won"t work.

    Oh and you can fix the citadel yourself: go to object editor -> Doodads, Structures: Demon Citadel then select model type, custom model scroll down till you have a big list with demon models, the upper citadel one is the non functioning one, youl probably need the second one
     
  8. HappyTauren

    HappyTauren

    Joined:
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    87
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    2
    Resources:
    87
    Well if you DID base this off an old version, than you probably used :p (there are at least 30 trees from what I remember). Anyway, I plan to make some more.

    GEARBOX, it is not virus, it is something with model, probably corrupted. =.=
     
  9. creyzi4zb12

    creyzi4zb12

    Joined:
    Oct 3, 2006
    Messages:
    300
    Resources:
    5
    Maps:
    5
    Resources:
    5
    10!! Definitely 10!! I've been waiting for this!! Thanks a lot bro!! If only I could give u rep. But I forgot how to do it.
     
  10. Gladin

    Gladin

    Joined:
    Mar 5, 2008
    Messages:
    55
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    I must've done something wrong ... ALOT of the doodads I try to place after exporting the Object Data from the map, and importing it to my map, it just appears as a green box in-game. I restarted the WE, no change. But it says that it couldn't import "war3mapimported/etc". Does that mean I have to take away the war3mapimported on ALL of the doodads manually? Please tell if there are another way to do this, or just that I'm plain lazy.
     
  11. smoopa

    smoopa

    Joined:
    Mar 23, 2008
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    340
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    kool i can use these doods in my rpg
     
  12. constellcreate

    constellcreate

    Joined:
    Jul 2, 2008
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    51
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    the random sclaing sizes are horrible, though the custom models are well done. most of the doodads are soo big that you cant even see them. you need to rework on those or it's gonna be a waste.
     
  13. Nichita_00

    Nichita_00

    Joined:
    Jul 11, 2007
    Messages:
    385
    Resources:
    10
    Icons:
    5
    Skins:
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    Resources:
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    Units,Buildings,Effects :p

    You should add also unit models, effects, attachments (future wud be welcum :D)
     
  14. Hobbit_baron

    Hobbit_baron

    Joined:
    Apr 4, 2009
    Messages:
    24
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    May be stupid question, but: how can i make buildings like orc walls and stairs walkable? Cause they are lust like a view, not a material object.
     
  15. Sporling

    Sporling

    Joined:
    Jun 5, 2009
    Messages:
    120
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    Wow!

    wow, thats much doodas, and so good dodas! really nice! thanks!
     
  16. pepperjke

    pepperjke

    Joined:
    Jul 28, 2009
    Messages:
    15
    Resources:
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    Resources:
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    ahh i love this map so much. I'm making a sweet little village =D
     
  17. Neverpr0more

    Neverpr0more

    Joined:
    Nov 14, 2009
    Messages:
    17
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    Great,I have 1 Question Though:How Do I Scale The Buildings To make Them The Size I Desire?
     
  18. FrostScythe

    FrostScythe

    Joined:
    Aug 29, 2010
    Messages:
    88
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    7.7mb for just a terraining WoooW
     
  19. Symon

    Symon

    Joined:
    Sep 2, 2010
    Messages:
    69
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    Create a new bridge at destructibles and change the model to whatever you want. Change the path, finish.