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2074:
THE ANANGKE ANOMALY
2074: The Anangke Anomaly is a total conversion mod for Starcraft II that aims to utilize its excellent engine to create an entirely new game with a greater emphasis on tactics in combat and long-term campaign strategy, as well as immerse the player in an engaging storyline merging elements of science fiction and alternate history.
THE CONFLICT
THE ANANGKE ANOMALY
2074: The Anangke Anomaly is a total conversion mod for Starcraft II that aims to utilize its excellent engine to create an entirely new game with a greater emphasis on tactics in combat and long-term campaign strategy, as well as immerse the player in an engaging storyline merging elements of science fiction and alternate history.
THE CONFLICT
For nine years, the vast military industrial complexes of the Soviet Union and United States of America have waged an interstellar war across the hundreds of human colonies dotting the galaxy. Powered by alien technology recovered from a massive installation on the surface of the moon, the forces of both nations are seemingly incapable of breaking the stalemate, but are soon visited upon by a titanic invasion of an alien empire known as the Sh'we'pel, seemingly bent on harvesting mankind for an unknown purpose. Populations are destroyed, whole armies are thrown into chaos, entire planets burn in the wake of this new onslaught, and among the ruination, the human forces begin to uncover the true nature of who controls the destiny of the universe.
THE MAJOR POWERS
United States of America: Relying on innovative new technologies and advanced weapon and computer systems to gain an edge on the battlefield, the United States is an enormous Federation of colonies ranging from unremarkable agri-worlds to sprawling urban industrial planets. Emphasizing extreme mobility and speed in combat, the military machine of the American empire utilizes highly maneuverable combat exoskeletons, computerized gyrojet ammunition to highly lethal laser cannons. However, due to the high draft rate amongst colonists, as well as the lack of major federal aid to these colonies, the United States has been plagued by dissent and unrest in its outer worlds, and in its war against a numerically superior Soviet foe, this has suggested its role as a superpower may come to end.
Soviet Union of Socialist Republics: Mighty and stalwart, the armies of the Soviet Union rely on awe-inspiring firepower and relentless force. Using such technologies as powerful railgun weapon systems and advanced vehicle movement systems, the military of the Soviet Union functions like a great hammer and anvil, drawing the enemy into a corner, and utterly smashing them. However, the USSR has bore the worst of the Sh'we'pel invasion force, severely draining most of their forces, and forcing them to redeploy most of their troops from American territories to combat this alien threat.
Sh'we'pel Invasion Force: Striking without warning and wielding weapons of unspeakable power, these alien invaders have pushed deep into the Soviet territories, and caused severe havoc in many American systems. Seeming to be fiercely traditionalist and caste-based, their military has been identified as being commanded and fielded by a species of avian xenos with apparent latent psychic abilities, while using a sub-sentient species of reptiloid as expendable shock troops and slaves. Their favored tactics seem to be occupying the primary armies of a military force with overwhelming numbers of shock troops, large armored walkers and heavy bombing, while simultaneously disrupting and eliminating targets of vital tactical importance with specialized troops. Very little is currently understood about their civilization and culture, and their long-term goals are currently unknown.
GAMEPLAY
Gameplay in 2074: The Anangke Anomaly is going to be radically different from Starcraft II's. Commanders will no longer be required to manage base construction and resource control, as units will be selected, upgraded and deployed before the battle even begins. Strategy will be given a greater emphasis in the single-player campaigns, with commanders being allowed to choose where to deploy their forces in a combat zone, and how their army should be assembled. Battles will be fought in a far more realistic manner, with mechanics such as tanks only being vulnerable to dedicated anti-tank weaponry, and units being replaced via a reinforcements and supply system. Commanders will no longer rely on creating additional units from factories, but must be much more conservative and tactically-minded with their troops.
POSITIONS NEEDED
- Modeler
- Skinner/Texture Artist
- Coder
- Mapper
Note that we'll be glad to take all the help we can get; this is by no means a small undertaking, and having multiple modelers or coders would be greatly appreciated.