Moderator
M
Moderator
15:28, 19th Jul 2009
ap0calypse: Rejected (until updated)
There are not enough environmental doodads, so it looks very open, while in other places, it has been spammed (e.g. above/below the cliff).
The idea looks like chop cop (if you know the map), where you have to cut trees to reach the opponent.
The difference is obviously that there's a goblin merchant, making it possible to fly over the trees.
That also has a bad side: the normal AI won't be as good, because of those things, making this a PvP-map only.
The overall terrain looks very forced, with only doodads on the side of the map, spammed doodads at some other places and a symmetrical terrain in a forest.
The cliff in the middle also looks way too suspicious to be natural.
ap0calypse: Rejected (until updated)
There are not enough environmental doodads, so it looks very open, while in other places, it has been spammed (e.g. above/below the cliff).
The idea looks like chop cop (if you know the map), where you have to cut trees to reach the opponent.
The difference is obviously that there's a goblin merchant, making it possible to fly over the trees.
That also has a bad side: the normal AI won't be as good, because of those things, making this a PvP-map only.
The overall terrain looks very forced, with only doodads on the side of the map, spammed doodads at some other places and a symmetrical terrain in a forest.
The cliff in the middle also looks way too suspicious to be natural.