mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
Uhm well. It's so-so map. I'll just outline some issues (the list is non-complete):
-Itemdrops: Dont have 50%/50% chances for items of different level.
-Countless of small paths between trees.
-Creeps at expansions not on camp stance (and why do you put creeps at the main bases in a 1v1 map?).
-Some creep will attack units that reinforce your army.
-Shop vs Merc Camp asymmetry.
There's also some debatable stuff, which I think makes for unenjoyable game
-Just two places to cross the river.
-Fastexpansion is impossible.
-Flying creepcamps (undead cannot attack those before tier 2 and web).
-Main bases cant be walled off to protect workers.
Therefore set to Awaiting update, as I still have some hope this map can be turned into something okay-ish. BUt for this at least some of the isseus need to be addressed. And given that you have by now several maps as awaiting update without respoding (publicly) to any review, I wonder if you actually intend to improve them at all....?
-Itemdrops: Dont have 50%/50% chances for items of different level.
-Countless of small paths between trees.
-Creeps at expansions not on camp stance (and why do you put creeps at the main bases in a 1v1 map?).
-Some creep will attack units that reinforce your army.
-Shop vs Merc Camp asymmetry.
There's also some debatable stuff, which I think makes for unenjoyable game
-Just two places to cross the river.
-Fastexpansion is impossible.
-Flying creepcamps (undead cannot attack those before tier 2 and web).
-Main bases cant be walled off to protect workers.
Therefore set to Awaiting update, as I still have some hope this map can be turned into something okay-ish. BUt for this at least some of the isseus need to be addressed. And given that you have by now several maps as awaiting update without respoding (publicly) to any review, I wonder if you actually intend to improve them at all....?