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(2)Deadwind Pass

With positive remarks for my last bundle of melee maps I am proud to release my second set!

Update:
-Changed around some Hostiles to be more fitting to the WoW's Deadwind Pass.
-Increased resources and size of Team 2 (Blue)'s starting territory.
-Added gold to a goldmine.
-Added more doodads and variation in the water.
-Removed some custom spells I accidentally left in there during initial release.
-Added 4 new hostile units who drop items.
-Added weather effects.
Contents

(2)Deadwind Pass (Map)

Reviews
VGsatomi: Approved. Good melee maps. Nice terrain and balance. The blue position has less room to build then blue and often messes up the AI when playing a computer. I would suggest using undead/dungeon creeps instead of nerubians if you were trying...

Moderator

M

Moderator

VGsatomi: Approved. Good melee maps. Nice terrain and balance. The blue position has less room to build then blue and often messes up the AI when playing a computer. I would suggest using undead/dungeon creeps instead of nerubians if you were trying to recreate deadwind pass from WoW.
 
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