v1.0
-upload to Hive
v1.1
-remove the middle fountain and blocked up (follow ATR ultimate cup)
v1.2
+I did see some game on ATR cup and feel like I could change some of the creep to be more balance in term of race and time.
-reduce the difficulty of the easy expo (same exp but with 5-4-3-2 replace wiz lv5 with enforcer lv5 and undead lv4) due to the time HU walk and the time enemy reach I think let's cold arrow alone is better.
-change small green camp from lv4 -> lv6 (more worth to creep), change bear from 3-4-3 camp to 4-3-2 water element with two naga.
-lab camp replace lv4 spider with troll berserker more chance for NE and HU choice(remove poison)
-add small amount of tree at the starter base (too much space to block the enemy) hope this could help HU to having a better life.
v1.21
-nerf green camp lv6 -> lv4 It's already a good choice for fast harassing heroes.
-fixed middle expo lv4 skeleton neutral bug
-change middle expo gold 12500 -> 13000 to make this expo even more important
-buff lv9 green camp 4-3-2 -> lv10 5-3-2 back to its origin (no longer immune to spell)
+over all for this patch it's more like fixed how the game flow to how it's orignal suppose to be.
v1.3
-clean up the map (clear wisp spot, weird hiding spot behind trees)
-replace lv1 charge item with pw2. (curse camp)
-add little comfortable living room in the middle.
v1.4
-replace rock type at lv10 camp in front of the base, as it block player ability to micro the creep.
-replace rock type on faraway lv19 camp, Some people expect some secret item drop to be there. confuse visual complain.
-replace 1 trees at faraway lv19 camp, with barrel as it block caster view.
v1.5
-fixed buildable tile to match the river visual.
-fixed middle spacing near right living room area.
-fixed expo creep aggro, thanks to ag3nt feedback.