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Tales of Feradrill - The call for Champions

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Tales of Feradril - The call for Champions

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You are all adventurers Traveling to Selena city the Capital city of the Human kingdoms, answering to the call for a Champion sent out to the world by the emperor. He sent this Call for a Champion as a New threat has emerged in the West, a threat unknown to the world until now. People started calling it The Blight, what exactly this New threat is nobody knows as so for nobody has heard from any survivors from the lost territory’s.

As an adventurer answering to the Call for a Champion, you travel to Selena to take part in the champion tournament, a tournament witch will decide who will be the Champion that will lead the Human army’s into Battle against this threat.
-Follow the Unwritten RP Rules.
-Don’t be a Douche.
-THINK! Use your brain!
I'm not going to grant nice abilities and cool bonuses to people that RP badly and perform acts of incredible idiocy.
-DON'T godmod.
-You control YOUR CHARACTER.
Not any NPC's, not anyone else's characters, but YOUR character.
-Be nice to other players.

When performing an action that requires a dice roll you should never fully post the action, but only the beginning of it.
For example, you should NEVER post
"My charecter runs toward the enemy, swinging his sword at him and cutting off the enemy's head."
What you SHOULD post is more like this:
"My charecter runs toward the enemy, swining his sword at him..."
Once that is posted, you should wait for a dice roll to be made and for the DM to finish your action.


DM:
Melee Attack: Roll (1d6+ 6 for General Awesomeness): 5. (11)

RED: Just for showing you that a roll or announcement by the DM is coming up.
GREEN: This tells you what type of action the roll is for.
BLUE: This tells you how many dice are being rolled and of what type.
PURPLE: This tells you what bonuses will be added to the roll.
TEAL: This tells you the general result of the roll.
ORANGE: This tells you the result of the roll with bonuses added.
If somebody rolls the highest possible number on a check or other dice rolls,
a dice will be rolled on this chart to determine what happens.
1: Extreme Success.
Whatever the charecter was doing, he/she has extreme success with.
2: Unexpected Success.
The charecter has success with whatever he's doing, but not nessecarily in the way he/she hoped for.
3: Good Stuff.
Something good happens, like discovering a new spell or gaining a new feat.
4: Extra Díce.
An extra dice is rolled, which will be added to the previous roll result.
The extra dice can also result in a crit, which will lead to another roll on this chart.
5: Pwn.
Something really awesome happens, like getting a Soul-Buff (When you get one you will know why this is awesome. beleive me.)
or instantly killing a monster that is more than thrice as strong as you.
6: Übarpwn.
Like Pwn, just with abit more AWESOME.
When Übarpwn is rolled, you might be saved by a angel, or maybe have a demon from the chaotic planes kill your opponent.
Who knows? It's Übar.

-credits to Dragonson.

Information

The human empire covers the whole known world so far, what an exception to the mountains to the East and North-west. The empire however is Divided into 5 Great Kingdoms, each Kingdom whit his own ruler. (the 5 kingdoms will be listed below) The empires capital is Selena city, a humongous city, traveling from one side to the other would take no less than three days. The current Emperor is Maximus Geraldorius. (more info will be given in his Sheet)The Northern Kingdoms are ruled by
The Northern Kingdom is ruled by Augustias Elpheriundan, it's borders go from the borders of the capital city all the way up to the borders of the Frozen wastes, in the North-West it's natural borders are the mountains and in the east it's border is that of the North-Eastern Kingdom. The Northern kingdom is known mostly for it's well disciplined and trained soldiers as in the wilds in the North the survival of the fittest is the only law.
One of the smaller Kingdoms in the empire, it's West border is With the northern Kingdom and it's eastern border whit the Eastern Kingdom. it is a special Kingdom as it is the only Kingdom that has a maintain chain withing it's borders. these mountains are rich whit gold and silver. It is so to say the Wealth Deposit of the Empire. the North-Eastern kingdom is currently rules by Tiberus bragremanius.
The eastern Kingdom consists mostly of forests and hill's, it's a very fertile land so it's mostly the Empires Granary and Wood deposit. this kingdom unlike all the others is on itself also divided in different earldom. ruled by a count or an earl.these earls or counts however still have a combined ruler currently under the name of Nerius Alegaustius
The southern Kingdom consists mostly ,of barren plane and dessert like landscapes, the burial ground of emperors, ancient ruins of long forgotten empires and the place where the largest mana crystal in history was found. the southern Kingdom is the Empires mana bank, whit many caves and tombs were numerous mana crystals can be found. The southern kingdom unlike the others is rules by The mages Guild. and the mages Guild current leader is Feriu Memantubrass.
The western Kingdom has always been the most dangerous of kingdoms. the Black Knights originated here and numerous bandit groups house here as well. the western Border of the empire has always been the most fortified to. and literally at that, the western border is a Large stone wall that was Build under the Second emperor and goes all the way from the mountains to the north-West to the coast lands in the South West. it's construction took one hundred years and it is exactly 650 miles long. every 130 miles a fortress was build and one of the imperial legions is stationed at each of these fortresses. (5 fortresses in total :p) as of late contact was lost with three of these fortresses and many other villages in the areas surrounding them. this all because of the threat called the Blight. the western Kingdom also has no current ruler and is thus in a crisis both politically as territorially.
how big exactly the Dwarven empire is nobody knows, their underground strongholds are immense and the Deep roads that connect them stretch all the way to the southern and eastern continents. their capital city however is Dogobar, the biggest Dwarven stronghold in existence, it is located in the mountains far above the frozen wastes and the only way to get there is trough the Deep roads, as the frozen wastes are Death lands. and the only way for humans and other races to reach the Deep roads is trough Minusmordal, a Dwarven stronghold in the North-Eastern mountain chain of the Human empire. The dwarven empire is currently rules by Thirin Stonesmasher.
Wood elves are elves that dwell withing the forests of the Empire and the ancient forests beyond the borders. they are season bound nomads, traveling to the ancient forests in the winter and coming to the Imperial forests in summer to trade whit the empire. most of them are very skilled craters and conjurers. many of them are druids protecting the wildlife and forests in witch they dwell. their skin is covered in flecks of all the variations of green it is not their natural skin tough it is tattooed on them in all sorts of different patterns, as all the other elves they have pointy ears.
Imperial elves are elves can be any kind of Elf from Dark elf to Wood elf, some of them are even mixed breeds. they live among humans in their city's. Even tough these elves live in the human cities tough they do not live it the same houses. every city has it's own district were only elves live.
Humans are the most numerous race on the face of Feradril, living in humongous city's shaping the lands to their liking. the Humans are a race of Empires and Kingdoms. the human empire was the second empire to be made. the Dwarves were first to do so. the human empire tough is the biggest. humans can literally adapt at anything though they are not particularly good at anything either. the human technology is also the most advanced. (they have invented the Steam engine, yet only use it for industrial purposes, no trains or whatsoever. they also invented guns. so if you want you can have a gun. tough nothing fancy. mostly muskets and flintlock pistols.)
The Dwarves are mountain dwellers and great miners and warriors. as the human they founded an empire, underground. the build many strongholds in the mountains connecting them whit underground tunnels they call the TheDeep roads. The dwarven empire is currently rules byThirin Stonesmasher.
Dark elves once were Wood elves, tough they ventured elsewhere than the ancient forests, they ventured to the Eastern continent, and were the first to discover the mana crystals. unlike other elves they lived underground, building might dungeon city's and researching the powers of necromancy. the Dark elves soon spread across the whole eastern continent and started gathering more and more mana crystals. combining them into one in their main stronghold in the North. the big crystal they created however was unstable and it exploded wiping out the northern half of the eastern continent, transforming it into the mana wastes. the remaining Dark elves in the south learned from the mistake their brothers in the north made and stopped combining the mana crystals. instead they found a way to make them a liquid and gathered them in orbs this time no matter how big the orb was, the mana remained stable. the Dark elves and created a nearly unlimited source of magic power and stored the orbs in dungeons across the eastern continent. Dark elves have skin that goes from pitch black to gray and are very skilled assassins and necromancers or warlocks.
coming soon

Player Information

capital of the Human Kingdoms, houses the Mages Guild and is ruled by the emperor and the council. The council consists of a representative for each kingdom. It is the largest city in the world and traveling from one side to the other would take three days so the city has a system of multiple Gate stones that can teleport people from one place in to city to another.
Name:
Race:
-Humans (well stereotypical Imperial humans really.)
-Elves:
-Wood elves (Wood dwellers. they are season bound nomads, traveling to another forest in winter.
-Imperial elves (they live among Humans in the cities of the empire)
-Dwarves (They live everywhere Now really tough mostly in their Dwarven strongholds.)

Age:

Gender: male/female/hermaphrodite?
Character Path:

Description: (picture or words.)
Equipment: (this can be a part of your character description if you want.)
Biography:
(doesn't have to be big, just character's personality maybe a little bit about his life before he answered the Call for a champion etc. nothing major.)
Weapon of a Champion: a weapon you will gain as a champion, this weapon can be a weapon of legends and have special prowess. This weapon however is not yet in your possession and has never been before in your, or anyones possession.
coming soon
Name: Grim Blackhart
Race: Human
Age: 22
Gender: Male
Class: Assassin
Character path: Path of the Warrior
Description: Silver hair, green eyes. (Though it rarely sighted) Careless.
Equipment: A small sword, plate black armor (big, but it doesn't protective from what it looks), helm (he rarely wear this), metal gloves, smoke bombs.
Biography: He was an hired assassin, traveling from town to town, taking request and kill. His armor making him doesn't look like an assassin, but warrior (this is one of his tricks). He got many money from his job as an assassin and bounty hunter, but nobody knows where did he hide the money,
Weapon of a Champion: Atlantica, a long sword. Yellow as a gold and blue as a ocean. This sword will produce water that can used to attack at will (though not so many in quantities). A valuable treasure ever mentioned in the sunken ruins. But this weapon is not an ordinary long sword, the blade tip can be detached, revealing the gun (probably rifle) inside, which the trigger is on the handle.
Name: Elori Naldaren
Race: Wood Elf
Age: Young
Elori is around 20 human years old.
Gender: Female
Path: Path of the Mage - Divine Magic
Elori began her teaching in the divine magics rather late compared to others. This makes Elori work harder than most other.
Appearance: Long scarlet red hair, freckles, pale skin, plump lips and a round yet sharp face that reveals distinct dimples when she smiles, green eyes with tiny spots of dark brown; people say they look like an evergreen forest. Like all Wood Elves Elori has flecks over her entire body. On her shoulder she has a distinct one that looks much like the silhouettes of a wolf and a deer (hunter and prey) in harmony. It is placed on the back of her left shoulder and Elori is very proud of it.
Equipment: Elori carries a robe in natural colors of green and brown and beige. The robe is roughly cut right above her knees and is tied with a thin leather string around her waist. The dress is rather open around the neck making Elori's well defined collar bones visible. Elori often let's the dress be slightly tilted so that one can see the tattoo on her left shoulder. When walking for longer periods of time she uses leather straps to wrap around her feet, but prefers to walk barefoot when she can. Elori has a short wand hidden under her robe, on the outside of her right thigh. Partly because she doesn't want the wrong people to know she has a wand, and secondly she wants to be able to walk and leap and dance freely without having to hold something in her hand all the time.
Biography: Elori grew up in a common Wood Elf family, with a loving mother, a successful father and a little brother named Nen. As a child Elori went on many adventures alone in the forest. She used to try to speak with the animals and mimic their ways. Her mother always claimed she was certain Elori would become a renowned druid one day. But one of Elori's adventures went wrong when she tried to speak to a bear. The bear did not appreciate it as it was in fact a mother bear who was protecting her cubs. Poor little Elori who was only around 10 years old at the time didn't know this. Luckily Elori wasn't hurt in the encounter as the mother bear and her cubs ran away when Elori's father came and scared them off. But Elori never really forgave herself for angering the mother bear and frightening the cubs. A stubborn as she is Elori decided she wouldn't be a good druid after all. However, her father's sense of duty and her mother's continuous consolation made her drag herself to the lessons in druidism. She cared little for anything at first, but one day they had an unusual lesson in herbalism where Elori's teacher mentioned divine magics. Elori was incredibly fascinated by this phenomenon. When she came home that day she kept nagging her mother and father about learning divine magics instead until they finally said she could try it out. And as Elori progressed quicker than any other child in the arts of divine magics her parents accepted that it was the right thing for her.
Legendary: Two parts of a magical things. The first being a magical gem that holds strong healing magical powers. It is said it was created when one of the first elves in history gave up his life to save the woman he loved. The seconds being a specific type of wood from a specific tree. Nobody knows for sure where the tree is growing, not even what type of tree it is. Legend has it that when you find the tree you shall wait for a branch to fall, and when it happens, the magical gem will automatically find it's way into its socket.
Name: Vesphora Feramore
Race: Imperial Elf
Age: 20
Gender: Male
Path: Path of a ranger
Description: White hair, average height, deep blue eyes.
Equipment: Black cloak and hidden inside are a light armor, smoke bombs, 2 short swords, and throwing knives. He carries on his back is a long bow and arrows.
Biography: He is the prince and the only survivor of an honorable clan. His clan was destroyed by unknown forces during the night and his father sacrificed himself to save his only son. Now, Vesphora wishes to bring back his clan back and prevent people from experiencing what he went through.
Weapon of a Champion: In the legends, a sword was created by Grieve, the god of destruction and he named it "Dark Spawn". With this sword he created shadows to destroy his enamies, he became invincible and waged war against Zephon, the king of the gods, and the other gods for the throne. As the battle raged on, Zephon knew that he was no match for Grieve because of the sword so he created another sword and used it to defeat Grieve and seal him onto the sword. Zephon hid away the 2 swords on earth so that it will not fall into the wrong hands.
Name: Marcus Stuart
Race: Human
Age: 17
Gender: Male
Class: Ranger
Path: Path of a ranger.
Description: 5"8. Short,messy,dark brown hair. Blue eyes. Fairly skinny.
Equipment: Standard Longbow. Large Quiver full of arrows and makes new arrows. Also has a small knife.
Biography: Born and raised an orphan, Marcus learnt to defend himself at a young age,showing a particularly uncanny ability with the longbow, he is deadly accurate with it, although he is fairly skilled with his knife. Young,curious, and an optimistic character, once Marcus heard of the challenge, he set out in the hopes of becoming the champion.
Weapon of a Champion: Quiver of Quantity: Legends speak of a legendary quiver which seems to never run out of arrows.
Name: Calatine Silmar
Race: Human
Age: He lost track of his age, but is young. Still sprightly.
Gender: Male? Has been confused with females and other things people would better term "it".
Class: Better fits the bodytype of a vagrant, but will slowly learn bits of magic, here and there. In other words, weak physically, but with snappy reflexes and an adept mind.
Description: When you think of a human who lives in a noble house, you think of someone who at least looks respectable. Not so much with Calatine, nicknamed Cala by his owners. Though an objective observer would call them rags, Cala's clothes suit his duties well. As a messenger, he has freedom of movement to weave and dive through the crowds. Of middling height and width, he could be considering handsome, if you could get the layers of caked dirt and soot off of him. At first glance, his hair and skin appear to be darkish, but in reality, he's fair-skinned and with hair the color of quicksilver. A shame, really, that he looks so normal, if but a little dirty. In terms of clothes, he wears anything he can find, but prefers simple things. These articles range from pants of fur and leather to bits of towel sewn together to form some sort of cloak. What he treasures most, however, is a pair of gloves recovered from the ashes of his past by his maid. These gloves, sewn of silk and mithril, would be considered priceless and are nigh indestructible. He keeps them hidden away, in the darkest of places, for they represent the only tie to his past and to what he once was.
Equipment: Whatever he has on his back, a pair of mithril and silk gloves, and his own two feet. All he really needs are his wits, which have gotten him in and out and then in again of events he really shouldn't have been dallying in.
Biography: Due to an unfortunate tragedy, Calatine found himself orphaned at a young age. You see, it was during one particular incident that two mages, one of legendary talent and one of years of experience, duelled for honor (And the reward of a title, at that!). While it may be inconsequential who won, a stray fireball essentially immolated his parents, who were having a chat, and the house. Cala only escaped being turned to ashes by the fact he was in the bath with the human maid.

So the two of them started a new life and the maid soon found a suitor, who loved her dearly. He, however, did not love Cala one bit, viewing him as a threat to his next of kin, but put up with raising the child. Several years passed in this manner, and Cala gained an aptitude for books and knowledge, devouring anything he could read. Even the husband had to admire a little bit the effort he put into learning about the world. Fate was to bestow a harsh blow to Cala, though, as a sudden and deadly illness took the maid out of the blue and into the hands of death. With her parting words, however, she bestowed upon a pair of soft, yet firm gloves and his name, Calatine.


Though the two shared a common grievance, the husband could not bear the sight of Cala; for him, it was a constant reminder of his lost love. And though he knew in his heart it was not right, he made the decision to sell the child into indentured servitude, because he would lose his mind if he did not. With honeyed words and a bit of anesthetic, Cala thus left his current dwelling and entered the life of a servant.


After much wailing and the occasional beating, Cala adjusted to his new life rather quickly. Realizing the key to his survival lay in his wits, he learned the basics quite fast and rather impressed his captors with how well he could speak and how much he knew of the outside world. Seeing his potential as a servant for the noble class, his owners decided to invest in him the skills and knowledge that such a servant would need. Eloquence in speech, a cool head under fire, and the ability to surreptitiously disappear or come up with the right item for any job were just a few of the skills he learned while in captivity. It was not long before a family of renowned wealth took interest in the boy while they perused the servants' quarters and they acquired him for a princely sum.


Though Cala was more than competent at his duties, he was still too young to be considered for a role among the nobility, so they assigned him duties that would be considered rather mundane, like serving as a message courier or helping to maintain the gardens. In time, their rationale was, he would become a fine servant, but it was not his time yet to shine. They were not a particularly cruel family, but moreso pragmatic; only the fittest and brightest servants live on, hence the lack of possessions, equipment, and clothes Cala possesses. They provide ample nutrition and make sure their servants are healthy, so Cala was fortunate to end up in such a place.


As for how Cala ended up in the Tournament of Champions... A mere clerical error, but not one that can be taken back. Noble families, you see, were expected every so often to field an heir fit for competition in the tournament, which served to rank the status of houses from time to time. It was well known that the Silmars did not have an heir at the time, due to the wife's inability to carry a child to term, so they were not expected to field anyone. It was merely by accident that Cala's name ended up on the invitation, which was mistaken for scrap paper used for writing practice. Once written, however, his name was enchanted onto the invitation permanently, highlighting perhaps the most prominent blunder Cala has gotten himself into.


There was much arguing, a little bribery, and perhaps a little alcohol on the side, but the Silmars eventually settled the matter with tournament officials. Cala would still be required to participate in the tournament, but would not be connected in any way, shape, or form to the house which he served at. Perhaps on a whim, the Silmars have offered to give him his freedom should he impress in the tournament. With no formal weapon or magic training, though, they find the wager rather amusing. While gossip and secrets shadow him wherever he goes, as a mystery entrant in the Tournament, Cala cares not. He is but a child, with a mind well beyond his years, and the reward of a new life awaits him, should he complete this next challenge. Compared to dodging through the traffic of a convoy or sneaking into the chambers of a rival house to "borrow" something, Cala has the naive faith of a child who could take the world on and win. Maybe it'll get him far or maybe he'll end up nothng but dust, but there's only one way to find out.

Weapon of a Champion: Djinn's Brush: Besides serving as a handy brush for painting or dusting off old antique relics, this brush of gnarled driftwood and human hair has served many a master over the ages as a focal point of magic for those who earn the right to use it. Let not its grizzled appearance fool you, however, for there are far greater secrets locked away in its wrinkles. To tell its story, however, requires a little more knowledge.

There are many myths to describe how magic became widespread and this is just one of them. Long ago, in a far away and barren land, people thought of magic differently. Not everyone could use it, for one, and only those blessed by a spirit could do so with any certainty. In this land, there was a man who wanted to meet one such spirit, so that he could bring back magic to his people, but he knew not how to find one or how a spirit looked like.


Imagine his surprise, then, when he encountered a lady, clad in a white gown that seemed to be made of starlight on the shores of a sea no man had ever visited or will ever visit. Overwhelmed by the sight of such a presence, he fell into a swoon, much to the bemusement of the lady. She took a fancy to such a man and took care of him, tending his wounds and feeding him what she could find on the seashore. When he awoke from his rest, only love remained in his heart, and his quest lay forgotten, buried in the sands of his being.


For a time, they lived happily on the seashore and even had a daughter, who would sometimes walk on the beach and pick up seashells to adorn their clothing. Yet to live by a star is to often live too close to one; one will only burn up in the radiance of such a thing. Such was the man's fate and all he could do before passing into the shadows was whisper his love in hushed tones to the two he left behind. In his dying moments, she saw into his heart and what lay there saddened her even more. In his quest to find magic, he had married the embodiment of it. What pointless irony, she thought, and no matter how great her powers were, she could not save him from herself.


When the Elves sing of the sorrows of old, how the gods suffered through loss and torment, such tales echo the lament of the Lady. Her spirit extinguished, she sang songs of such poignant sadness that the winds still carry her plaintive voice in that land around the world for eternity and beyond. Though her daughter grew and left for faraway lands, the lady remained on the shore where she met the man, haunted by a mixture of guilt and love. Over time, it is said she grew roots and became a plaintive willow on the shores of the sea and there she remained, until recent times.


With time, though, comes change. People evolve and adapt to their circumstances and even remodel the fabric of nature to suit their will. Nature has long swallowed up that lonely beach into the sea, and the willow disappeared in the currents and gyres of the ocean only to turn up as splinters and pieces of driftwood around the world. It is said these splinters took root and imbued the world with greenery, while the pieces of driftwood became the great forests that hum with life and a mystic power. In these areas, people were able to control magic and bend it to their aim, which allowed them to expand and explore new areas of the world. Over time, the forests grew and the land became lush and verdant, creating an environment where any being could harness magic, if they had the gift and the talent to master it. In this way, the man's quest was achieved and magic appeared in the world.


It is a mere foot in length and made of wood made seemingly indestructible by the elements. Though wrinkled and rough, it is not entirely uncomfortable to hold or to swing, being very light. A curious thing about the Djinn's Brush is that it adjusts for each person who holds it and influences their magic in different ways, if it allows them to cast magic at all. The hairs that make up the Brush are known to be human, but how it gets there is a mystery. They shorten and lengthen at will and transmit the artist's thoughts and dreams onto any canvas or work. Many an artist has created a masterpiece with this tool and say it is a blessing of nature that such a brush exists.


It is rumored that this piece of driftwood comes from that very myth, but any rational person would dismiss it as impossible. From owner to owner, people do say it helps with focusing magic power, but no more than any simple wand bought second-hand. The occasional person says there are voices from the gnarled piece of wood, but such people invariably go missing or insane or both. These people say a spirit resides in the wood, talking to them, challenging them to prove their worth, and taking from them their sanity when they cannot. From these reports, a rumor has emerged that the piece of driftwood is cursed by a malicious spirit who preys on magicians and takes from them all but their lives. As for artists, the fame won by their masterpieces soon falls to ruin and in many cases all that remains of the artist is a painting. Though in different styles and patterns, the subject always hauntingly remains the same: A tree on a beach and a man and his daughter lying under the tree.


This infamy, however, has resulted in it having great value to collectors or members of the nobility and it has passed through many, many, many hands. As for whose hands currently hold it, no one knows or cares, but with the right price, any bit of information can be found, especially in the city.
Name: Kantis IometaRace: Human
Age: 16
Gender: Female
Character Path:
None
Description:
Thin, short black hair, Vivid blue/gray eyes and pale skin, She stands 5' 11'' and while thin, has a strong, muscular build.
Equipment:
A long, rusted sword, an unusually fine yew longbow, and a rough ash short-bow. She is clothed in thin, tattered, threadbare tunic and tatted leggings.
Biography: [[ I would rather reveal this during the RP ]]
Weapon of a Champion: Iciel, A a long, heavy duelists sword that for some inexplicable reason can find the holes in enemy defenses, a unconscious, slow, but unstoppable force. Can slice through armor, and can absorb magical effects.
Paths unlike originally said will not be skill trees but more like a direction in which your characters ability's will go. During the RP i will GENERATE abilities focused on your fighting style for every character separately, you can however if you wish PM me suggestions for ability's you would like.
a warrior focuses on melee, he can be an assassin or a paladin, he could even be a boxer. warriors unlike some would think are able to use magic, tough it is not magic like those of mages, it is magic which supports their own ability's or boosts those of their allies.
the path of magic is followed by those who wish to become mages, magic manifests in many ways, some of them better than others. how you use magic is completely up to you, take in mind however that everything you do whit magic will have it's consequences. magic was however devided into groups by men, these groups are Eldricht Magic, Elemental Magic, Devine Magic, Blood Magic and Force Magic
The path of the ranger is probably the smallest path, as warriors they have magic that boost their own ability's but they also have magic which enhance their very weapons, rangers mostly fight in ranged combat whit bows, crossbows and some very skilled and rich rangers even use Guns.
Prestige Path
locked
 
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Level 8
Joined
Nov 14, 2008
Messages
2,174
hey, hey. this is reserved!

Edit: you an post your characters so pleas do.
 
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I will post mine now... Give me a second to edit this post and put it in.

Name: Nátulcien Elensar
Race: Imperial Elves
Age: 210
Gender: Female
Class: Eldricht Magician
Description: A six foot tall female, long blonde hair, stunning beauty, tattoos on both arms of her race, left ear pierced, nose stud, royal battle garments
Equipment: A long staff she calls Séregon, a pouch in which she holds the money she received from home, and a backpack for carrying sleeping garments, bathroom tinsels, and other needed things.
Biography: Nátulcien is the daughter of a king in her homeland, she is a beautiful woman that is highly respected, and well known for the good deeds she does. She will willingly go out of her way to help someone, even if that means she may put herself in danger.
Weapon of a Champion: Nátulcien's Weapon of Champion, despite her being a magician, is a magical bow, that has pin-point accuracy, that never misses. Every shot from this incredible weapon always kills.

People believe this weapon to not be real, but there are those that seek it out, and have yet to find it.

It is said that this weapon only reveals itself to a true champion. Maybe Nátulcien is the one.
 
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Level 8
Joined
Nov 14, 2008
Messages
2,174
i'm sorry to say this mid, but Eldricht magic is eh, somewhat evil, while your character seems to be good.
 
Level 8
Joined
Nov 14, 2008
Messages
2,174
hmm, i suppose i could accept it, tough if you use it to much you will end up being seen as a Demon ^^ Accepted
 
Level 8
Joined
Nov 14, 2008
Messages
2,174
:p, don't worry but remember you, also have RAW magic ^^ everyone has it. ity can be used to create shock waves and many things more.
 
Level 11
Joined
May 26, 2009
Messages
760


Name
Elori Naldaren
RaceWood Elf
AgeYoung
Elori is around 20 human years old.
GenderFemale
ClassApprentice Magician in the Arts of Healing Magic
Elori began her teaching in the healing magics rather late compared to others. This makes her work harder.
AppearanceLong scarlet red hair, freckles, pale skin, plump lips and a round yet sharp face that reveals distinct dimples when she smiles, green eyes with tiny spots of dark brown; people say they look like an evergreen forest. Like all Wood Elves Elori has flecks over her entire body. On her shoulder she has a distinct one that looks much like the silhouettes of a wolf and a deer (hunter and prey) in harmony. It is placed on the back of her left shoulder and Elori is very proud of it.
EquipmentElori carries a robe in natural colors of green and brown and beige. The robe is roughly cut right above her knees and is tied with a thin leather string around her waist. The dress is rather open around the neck making Elori's well defined collar bones visible. Elori often let's the dress be slightly tilted so that one can see the tattoo on her left shoulder. When walking for longer periods of time she uses leather straps to wrap around her feet, but prefers to walk barefoot when she can. Elori has a short wand hidden under her robe, on the outside of her right thigh. Partly because she doesn't want the wrong people to know she has a wand, and secondly she wants to be able to walk and leap and dance freely without having to hold something in her hand all the time.
BiographyElori grew up in a common Wood Elf family, with a loving mother, a successful father and a little brother named Nen. As a child Elori went on many adventures alone in the forest. She used to try to speak with the animals and mimic their ways. Her mother always claimed she was certain Elori would become a renowned druid one day. But one of Elori's adventures went wrong when she tried to speak to a bear. The bear did not appreciate it as it was in fact a mother bear who was protecting her cubs. Poor little Elori who was only around 10 years old at the time didn't know this. Luckily Elori wasn't hurt in the encounter as the mother bear and her cubs ran away when Elori's father came and scared them off. But Elori never really forgave herself for angering the mother bear and frightening the cubs. A stubborn as she is Elori decided she wouldn't be a good druid after all. However, her father's sense of duty and her mother's continuous consolation made her drag herself to the lessons in druidism. She cared little for anything at first, but one day they had an unusual lesson in herbalism where Elori's teacher mentioned healing magics. Elori was incredibly fascinated by this phenomenon. When she came home that day she kept nagging her mother and father about learning healing magics instead until they finally said she could try it out. And as Elori progressed quicker than any other child in the arts of healing magics her parents accepted that it was the right thing for her.
LegendaryTwo parts of a magical things. The first being a magical gem that holds strong healing magical powers. It is said it was created when one of the first elves in history gave up his life to save the woman he loved. The seconds being a specific type of wood from a specific tree. Nobody knows for sure where the tree is growing, not even what type of tree it is. Legend has it that when you find the tree you shall wait for a branch to fall, and when it happens, the magical gem will automatically find it's way into its socket.

Edited. Have a look at it and see if it's acceptable :)
 
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Level 8
Joined
Nov 14, 2008
Messages
2,174
i think you misunderstood the part about tattoos, they are COMPLETELY covered in flecks, not small tattoos on parts of their body but completely covered in them. their original skin color isn't visible anymore. other than that, looking good.
 
Level 6
Joined
Sep 18, 2010
Messages
261
Name: Marcus Stuart
Race: Human
Age: 17
Gender: Male
Class: Ranger
Description: 5"8. Short,messy,dark brown hair. Blue eyes. Fairly skinny.
Equipment: Standard Longbow. Large Quiver full of arrows and makes new arrows. Also has a small knife.
Biography: Born and raised an orphan, Marcus learnt to defend himself at a young age,showing a particularly uncanny ability with the longbow, he is deadly accurate with it, although he is fairly skilled with his knife. Young,curious, and an optimistic character, once Marcus heard of the challenge, he set out in the hopes of becoming the champion.
Weapon of a Champion: Quiver of Quantity: Legends speak of a legendary quiver which seems to never run out of arrows.
 
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Level 3
Joined
Jan 8, 2011
Messages
42
Ooh, ooh, I want to try. xD It's been so long since I've roleplayed, so I hope you'll let me. ^^;
Name:Calatine Silmar
Race:Human
Age:He lost track of his age, but is young. Still sprightly.
Gender:Male? Has been confused with females and other things people would better term "it".
Class:Better fits the bodytype of a vagrant, but will slowly learn bits of magic, here and there. In other words, weak physically, but with snappy reflexes and an adept mind.
Description:When you think of a human who lives in a noble house, you think of someone who at least looks respectable. Not so much with Calatine, nicknamed Cala by his owners. Though an objective observer would call them rags, Cala's clothes suit his duties well. As a messenger, he has freedom of movement to weave and dive through the crowds. Of middling height and width, he could be considering handsome, if you could get the layers of caked dirt and soot off of him. At first glance, his hair and skin appear to be darkish, but in reality, he's fair-skinned and with hair the color of quicksilver. A shame, really, that he looks so normal, if but a little dirty. In terms of clothes, he wears anything he can find, but prefers simple things. These articles range from pants of fur and leather to bits of towel sewn together to form some sort of cloak. What he treasures most, however, is a pair of gloves recovered from the ashes of his past by his maid. These gloves, sewn of silk and mithril, would be considered priceless and are nigh indestructible. He keeps them hidden away, in the darkest of places, for they represent the only tie to his past and to what he once was.
Equipment:Whatever he has on his back, a pair of mithril and silk gloves, and his own two feet. All he really needs are his wits, which have gotten him in and out and then in again of events he really shouldn't have been dallying in.
Biography:Due to an unfortunate tragedy, Calatine found himself orphaned at a young age. You see, it was during one particular incident that two mages, one of legendary talent and one of years of experience, duelled for honor (And the reward of a title, at that!). While it may be inconsequential who won, a stray fireball essentially immolated his parents, who were having a chat, and the house. Cala only escaped being turned to ashes by the fact he was in the bath with the human maid.

So the two of them started a new life and the maid soon found a suitor, who loved her dearly. He, however, did not love Cala one bit, viewing him as a threat to his next of kin, but put up with raising the child. Several years passed in this manner, and Cala gained an aptitude for books and knowledge, devouring anything he could read. Even the husband had to admire a little bit the effort he put into learning about the world. Fate was to bestow a harsh blow to Cala, though, as a sudden and deadly illness took the maid out of the blue and into the hands of death. With her parting words, however, she bestowed upon a pair of soft, yet firm gloves and his name, Calatine.

Though the two shared a common grievance, the husband could not bear the sight of Cala; for him, it was a constant reminder of his lost love. And though he knew in his heart it was not right, he made the decision to sell the child into indentured servitude, because he would lose his mind if he did not. With honeyed words and a bit of anesthetic, Cala thus left his current dwelling and entered the life of a servant.

After much wailing and the occasional beating, Cala adjusted to his new life rather quickly. Realizing the key to his survival lay in his wits, he learned the basics quite fast and rather impressed his captors with how well he could speak and how much he knew of the outside world. Seeing his potential as a servant for the noble class, his owners decided to invest in him the skills and knowledge that such a servant would need. Eloquence in speech, a cool head under fire, and the ability to surreptitiously disappear or come up with the right item for any job were just a few of the skills he learned while in captivity. It was not long before a family of renowned wealth took interest in the boy while they perused the servants' quarters and they acquired him for a princely sum.

Though Cala was more than competent at his duties, he was still too young to be considered for a role among the nobility, so they assigned him duties that would be considered rather mundane, like serving as a message courier or helping to maintain the gardens. In time, their rationale was, he would become a fine servant, but it was not his time yet to shine. They were not a particularly cruel family, but moreso pragmatic; only the fittest and brightest servants live on, hence the lack of possessions, equipment, and clothes Cala possesses. They provide ample nutrition and make sure their servants are healthy, so Cala was fortunate to end up in such a place.

As for how Cala ended up in the Tournament of Champions... A mere clerical error, but not one that can be taken back. Noble families, you see, were expected every so often to field an heir fit for competition in the tournament, which served to rank the status of houses from time to time. It was well known that the Silmars did not have an heir at the time, due to the wife's inability to carry a child to term, so they were not expected to field anyone. It was merely by accident that Cala's name ended up on the invitation, which was mistaken for scrap paper used for writing practice. Once written, however, his name was enchanted onto the invitation permanently, highlighting perhaps the most prominent blunder Cala has gotten himself into.

There was much arguing, a little bribery, and perhaps a little alcohol on the side, but the Silmars eventually settled the matter with tournament officials. Cala would still be required to participate in the tournament, but would not be connected in any way, shape, or form to the house which he served at. Perhaps on a whim, the Silmars have offered to give him his freedom should he impress in the tournament. With no formal weapon or magic training, though, they find the wager rather amusing. While gossip and secrets shadow him wherever he goes, as a mystery entrant in the Tournament, Cala cares not. He is but a child, with a mind well beyond his years, and the reward of a new life awaits him, should he complete this next challenge. Compared to dodging through the traffic of a convoy or sneaking into the chambers of a rival house to "borrow" something, Cala has the naive faith of a child who could take the world on and win. Maybe it'll get him far or maybe he'll end up nothng but dust, but there's only one way to find out.
Weapon of a Champion: Djinn's Brush: Besides serving as a handy brush for painting or dusting off old antique relics, this brush of gnarled driftwood and human hair has served many a master over the ages as a focal point of magic for those who earn the right to use it. Let not its grizzled appearance fool you, however, for there are far greater secrets locked away in its wrinkles. To tell its story, however, requires a little more knowledge.

There are many myths to describe how magic became widespread and this is just one of them. Long ago, in a far away and barren land, people thought of magic differently. Not everyone could use it, for one, and only those blessed by a spirit could do so with any certainty. In this land, there was a man who wanted to meet one such spirit, so that he could bring back magic to his people, but he knew not how to find one or how a spirit looked like.

Imagine his surprise, then, when he encountered a lady, clad in a white gown that seemed to be made of starlight on the shores of a sea no man had ever visited or will ever visit. Overwhelmed by the sight of such a presence, he fell into a swoon, much to the bemusement of the lady. She took a fancy to such a man and took care of him, tending his wounds and feeding him what she could find on the seashore. When he awoke from his rest, only love remained in his heart, and his quest lay forgotten, buried in the sands of his being.

For a time, they lived happily on the seashore and even had a daughter, who would sometimes walk on the beach and pick up seashells to adorn their clothing. Yet to live by a star is to often live too close to one; one will only burn up in the radiance of such a thing. Such was the man's fate and all he could do before passing into the shadows was whisper his love in hushed tones to the two he left behind. In his dying moments, she saw into his heart and what lay there saddened her even more. In his quest to find magic, he had married the embodiment of it. What pointless irony, she thought, and no matter how great her powers were, she could not save him from herself.

When the Elves sing of the sorrows of old, how the gods suffered through loss and torment, such tales echo the lament of the Lady. Her spirit extinguished, she sang songs of such poignant sadness that the winds still carry her plaintive voice in that land around the world for eternity and beyond. Though her daughter grew and left for faraway lands, the lady remained on the shore where she met the man, haunted by a mixture of guilt and love. Over time, it is said she grew roots and became a plaintive willow on the shores of the sea and there she remained, until recent times.

With time, though, comes change. People evolve and adapt to their circumstances and even remodel the fabric of nature to suit their will. Nature has long swallowed up that lonely beach into the sea, and the willow disappeared in the currents and gyres of the ocean only to turn up as splinters and pieces of driftwood around the world. It is said these splinters took root and imbued the world with greenery, while the pieces of driftwood became the great forests that hum with life and a mystic power. In these areas, people were able to control magic and bend it to their aim, which allowed them to expand and explore new areas of the world. Over time, the forests grew and the land became lush and verdant, creating an environment where any being could harness magic, if they had the gift and the talent to master it. In this way, the man's quest was achieved and magic appeared in the world.

It is a mere foot in length and made of wood made seemingly indestructible by the elements. Though wrinkled and rough, it is not entirely uncomfortable to hold or to swing, being very light. A curious thing about the Djinn's Brush is that it adjusts for each person who holds it and influences their magic in different ways, if it allows them to cast magic at all. The hairs that make up the Brush are known to be human, but how it gets there is a mystery. They shorten and lengthen at will and transmit the artist's thoughts and dreams onto any canvas or work. Many an artist has created a masterpiece with this tool and say it is a blessing of nature that such a brush exists.

It is rumored that this piece of driftwood comes from that very myth, but any rational person would dismiss it as impossible. From owner to owner, people do say it helps with focusing magic power, but no more than any simple wand bought second-hand. The occasional person says there are voices from the gnarled piece of wood, but such people invariably go missing or insane or both. These people say a spirit resides in the wood, talking to them, challenging them to prove their worth, and taking from them their sanity when they cannot. From these reports, a rumor has emerged that the piece of driftwood is cursed by a malicious spirit who preys on magicians and takes from them all but their lives. As for artists, the fame won by their masterpieces soon falls to ruin and in many cases all that remains of the artist is a painting. Though in different styles and patterns, the subject always hauntingly remains the same: A tree on a beach and a man and his daughter lying under the tree.

This infamy, however, has resulted in it having great value to collectors or members of the nobility and it has passed through many, many, many hands. As for whose hands currently hold it, no one knows or cares, but with the right price, any bit of information can be found, especially in the city.

Well, that's that. Hopefully it's not too long. >> I wasn't particularly thorough on how Cala has a penchant for trouble or other little details, but it would be better if I didn't bore you with such tales. That, and it takes forever to do that. I just wanted to set the details I needed to in stone, so I wouldn't have to later. xD
 
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Level 16
Joined
Oct 17, 2009
Messages
1,580
Name: Vesphora Feramore
Race: Imperial Elf
Age: 20
Gender: Male
Class: Assassins
Description: White hair, average height, deep blue eyes.
Equipment: Black cloak and hidden inside are a light armor, smoke bombs, 2 short swords, and throwing knives. He carries on his back is a long bow and arrows.
Biography: He is the prince and the only survivor of an honorable clan. His clan was destroyed by unknown forces during the night and his father sacrificed himself to save his only son. Now, Vesphora wishes to bring back his clan back and prevent people from experiencing what he went through.
Weapon of a Champion: In the legends, a sword was created by Grieve, the god of destruction and he named it "Dark Spawn". With this sword he created shadows to destroy his enamies, he became invincible and waged war against Zephon, the king of the gods, and the other gods for the throne. As the battle raged on, Zephon knew that he was no match for Grieve because of the sword so he created another sword and used it to defeat Grieve and seal him onto the sword. Zephon hid away the 2 swords on earth so that it will not fall into the wrong hands.
 
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Level 8
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Nov 14, 2008
Messages
2,174
up until now everything is accepted, tough Glycine, (oh it pains me so to say this when i see how much time has been put in to it) i cannot agree whit your weapon of a champion, i am so very sorry, a paint brush, however you see it, whit as much magical proportions as you want cannot be seen as a weapon.

@Mid; you should read it all, it's very well written.
 
Level 3
Joined
Jan 8, 2011
Messages
42
So a paintbrush which fits the model of a wand is not a weapon? That's rather strange. It's not like he's a stereotypical warrior or archer; he's not suddenly going to be able to wield any "normal" weapon, given his circumstances. He has no money, for one to buy a regular weapon, let alone a legendary one. And even if he may find a +9 Sword of Siren's Doom, he's not going to be able to swing it.

I did forget to include a Palette with the brush, but that's a minor detail.

If your decision remains as before, though, I'll have no choice but to rewrite my brush into a wand (which it already is :p).
 
Level 8
Joined
Nov 14, 2008
Messages
2,174
hmmm, well i didn't look it like that yet. Yes, i think it could work. there is one thing that confuses me in your character witch i just notice, in the Race tab you say you are a human yet when you describe your character you describe an elf.
 
Level 3
Joined
Jan 8, 2011
Messages
42
Oh, that's an oversight by me. I had originally designed him as an elf, but had remodeled him as a human and tried to take out the elf references at the end. Guess I missed one. ^^;
 
Level 3
Joined
Jan 8, 2011
Messages
42
Yeah, I'm usually really bad at managing the flow of my paragraphs, since I usually write in the dead of night and prefer sleep to a few passes of proofreading. Although I left out the occasional detail, it serves as a functional biography, so it works for the time and place. And yes, I do live in the States.

PS: My actual entries will be nowhere near as long as my biography, maybe 3 or 4 good paragraphs, if the prompts merit such a length.
 
Level 3
Joined
Jan 8, 2011
Messages
42
A tournament with only a few people wouldn't work out too well. The DM would have to invent a lot of characters to face and given the time constraints, I too would prefer to have at least 6-8 people. That does seem unlikely, though.

*hopes anyway*
 
Level 3
Joined
Jan 8, 2011
Messages
42
All things do occur in time, though they may not be to the pace or magnitude we would prefer. There's nothing to do but wait and appeal.

On a side note, what happens if a truly evil character wins the tournament and sacrifices the army to gain a greater power or to facilitate spread of the Blight? That defeats the purpose of finding a leader for an army, no? xD;
 
Level 8
Joined
Nov 14, 2008
Messages
2,174
well, the reason for this RP is to create more lore for Feradrill, so however it ends it's all up to you.

hmm, guys I've been thinking, and i think i'm going to implement basic systems, very simple dice rolls and a few skill tree's for the classes, also Glycine, i just noticed this in your character sheet, the class tab is not complete yet, HOWEVER, before you finish that you should wait for i am going to create a special type of magic just for your character, something based on art. also I read you forgot to add a pallet to your description, if you want to add it pleas do.

then for the systems, I'm still thinking about how they will be, but don't despair, nothing whit stats or anything just simple dice rolls and some spells and ability's based on your class and path you chose.

this path will be something new each class will have a few paths and the skills and spells you gain depends on them. however this will take some time, don't worry, you can keep your current characters but i will not start the RP before this is finished.
 
Level 8
Joined
Nov 14, 2008
Messages
2,174
dr. wigglz, i was already thinking about that tough it has to be a tad different, i don't feel like ripping off an anime or manga.

Gunslinger, I'm still thinking, tough it'll probably be very simple.
 
Level 6
Joined
Sep 18, 2010
Messages
261
Yeah i understand that you dont want to rip it off or anything. How about something that he can just paint things in the air, as in the ink floats? Maybe it could have some limitations on it? The pen/paintbrush/whatever could also have a small blade at the end of it so that it can be used as a weapon too? lol
 
Level 8
Joined
Nov 14, 2008
Messages
2,174
thats not my decision, i didn't create the brush, I'm just going to make the magic behind it.

Now i asked Dragonson if i could use the Dice system from his very first RP here on hive 'Rafia: Blackwind mountains & Necropia' and he said yes. I will be editing this a tad tough to make it more to my taste, i also think I'm going to make a custom crit chart. for now however this is the basic system

When performing an action that requires a dice roll you should never fully post the action, but only the beginning of it.
For example, you should NEVER post
"My charecter runs toward the enemy, swinging his sword at him and cutting off the enemy's head."
What you SHOULD post is more like this:
"My charecter runs toward the enemy, swining his sword at him..."
Once that is posted, you should wait for a dice roll to be made and for the DM to finish your action.

DM:
Melee Attack: Roll (1d6 + 6 for General Awesomeness): 5. (11)

RED: Just for showing you that a roll or announcement by the DM is coming up.
GREEN: This tells you what type of action the roll is for.
BLUE: This tells you how many dice are being rolled and of what type.
PURPLE: This tells you what bonuses will be added to the roll.
TEAL: This tells you the general result of the roll.
DARK GREEN: This tells you the result of the roll with bonuses added.


If somebody rolls the highest possible number on a check or other dice rolls,
a dice will be rolled on this chart to determine what happens.
1: Extreme Success.
Whatever the charecter was doing, he/she has extreme success with.
2: Unexpected Success.
The charecter has success with whatever he's doing, but not nessecarily in the way he/she hoped for.
3: Good Stuff.
Something good happens, like discovering a new spell or gaining a new feat.
4: Extra Díce.
An extra dice is rolled, which will be added to the previous roll result.
The extra dice can also result in a crit, which will lead to another roll on this chart.
5: Pwn.
Something really awesome happens, like getting a Soul-Buff (When you get one you will know why this is awesome. beleive me.)
or instantly killing a monster that is more than thrice as strong as you.
6: Übarpwn.
Like Pwn, just with abit more AWESOME.
When Übarpwn is rolled, you might be saved by a angel, or maybe have a demon from the chaotic planes kill your opponent.
Who knows? It's Übar.
-credits to Dragonson.


i will be using the dice system for attack roles and when you try to persuade people, perhaps when you are bartering price whit merchants or trying to get information from someone.
 
Level 22
Joined
Jun 28, 2010
Messages
3,336
Name: Grim Blackhart
Race: Human
Age: 22
Gender: Male
Class: Assassin
Description: Silver hair, green eyes. (Though it rarely sighted) Careless.
Equipment: A small sword, plate black armor (big, but it doesn't protective from what it looks), helm (he rarely wear this), metal gloves, smoke bombs.
Biography: He was an hired assassin, traveling from town to town, taking request and kill. His armor making him doesn't look like an assassin, but warrior (this is one of his tricks). He got many money from his job as an assassin and bounty hunter, but nobody knows where did he hide the money,
Weapon of a Champion: Atlantica, a long sword. Yellow as a gold and blue as a ocean. This sword will produce water that can used to attack at will (though not so many in quantities). A valuable treasure ever mentioned in the sunken ruins. But this weapon is not an ordinary long sword, the blade tip can be detached, revealing the gun (probably rifle) inside, which the trigger is on the handle.
EDIT: Lol 5 minutes drawing, this explains his old armors.
 

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Level 11
Joined
May 26, 2009
Messages
760
Well I don't want to sound to picky and stuff but wouldn't these last additions further restrict our freedom in this RP. I mean, my last character Alea had nothing to do with the magics that are here, no? And isn't it better if you instead of throwing a dice think of what would be the best for the RP; chop head off or not, for instance?
 
Level 8
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Nov 14, 2008
Messages
2,174
i am doing this for the better of the RP. this way i have more control story-wise and combat wise making it possible for me to prevent god-modding before it even happens, this also allows me to make ability's for all classes instead for mages only, Believe me Chizume, if this wasn't for the better of the RP i wouldn't be doing this.
 
Level 3
Joined
Jan 8, 2011
Messages
42
Hmmmm. I noticed that other characters were allowed to choose the effects of their Champion's Weapon, and I wondered if I could have that freedom to design my own effects in the light of how I see the weapon. You can always deny my interpretation, but it disrupts my vision of the weapon and how Cala will change and be changed by it.

The Djinn's Brush is not meant to be a simple level-up and unlock spells weapon. Though I would rather not spoil my machinations, the Brush will have a mind of its own, and it will remain unpredictable, until a certain point. Though it may be somewhat inconvenient, a simple skill tree will not work well for this type of character. There are plenty of games where you can learn fireball at level 5, but not in a roleplay.

Could I PM my interpretation of the Brush's powers to you? And if it is to work within a skill tree, could we talk about how that might mesh in?
 
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