(0 ratings)
How about Features?
any custom models? AI? Is there any difference in what tribe you pick? Can you pick a tribe?
Do you have eyeballs? Sorry about that, but really, its as hard as clicking reveal on the screenshot boxes.no screens ~.~
Do you have eyeballs? Sorry about that, but really, its as hard as clicking reveal on the screenshot boxes.
Do you have eyeballs? Just click on that fkin box and you see fkin nothing...
that description doesn't really encourage anyone to read since it's just a wall of text. Preferably use tables, colours, sizes, hidden tags, etc. Here's a list of BB Codes to help you do that.
OK originality 5/5
import 5/5
so i rate 5/5 apro+repu becouse i played it with my bro and it was fun![]()
and are u danish![]()
Screenshots dont work
it's not my comp's failure.... try tinypic and [ IMG] [ /IMG] tags
Pretty nice map but it would be nice with routes around the map ex: let's say i'm red and i wan't to attack teal, but i have to attack from the one and only road there is, and on that road Blue can attack from the side and make and ambush. but still a nice map like the idea
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Greetings,
Although I like the overall atmosphere there are several areas that has potential and could be developed.
Well, these were just a few things that came into mind when I tested the map.
- Custom armor types would make unit roles more clear and effective.
- There are no abilities. Innovative passives would be cool, such as charge, blood lust, sever, etc. I'd keep actives to a minimum because it is hard for many users to control, but a few actives for stronger units could enhanced the map in strategic purposes.
- Native-specific units. Each nation has different units. Some general units could be for all nations. One nation may have stronger melee units whereas another nation have stronger cavalry, etc.
- Upgrades would enable each player to develop his or her gameplay into something more personal.
- Items could be a little too much I admit. But I got an idea of how it could be done in a neat fashion. For instance we have a newly trained axeman. He is just like any other axeman except he has an axe in his inventory. This item doesn't do anything, it's only for show. But when you click it the damage of this axeman is improved. This would work for health, armor, attack speed, etc. Rusty Axe > Mighty Axe is a quick example.
Once again, this map could use some developing, but is just as playable in its current state. Great job.
Yours Truly,
Chizume
it was nice 4.5/5 and let me get it straight your not danish
Map Overview
- Triggers are leaky and inefficient.
- Terrain is fairly decent or even good.
- Gameplay is alright
- River looks bad
- Imports are decent looking
Approved.
No scrrenshots in the screenshot section...
I can see those screenshots. Go to my album page and you can look there if you want, until i figure out why noone else can see it
I am about to upload a new version with updated terrain soon so.. here it is.
I would love to go to the album but i can't see any on your profile![]()
Hey! I just came up with a unique feature for your map. You don't have to like it, but it would definitely add to the the realistic aspect of the map.
I saw there were a lot of bodies laying around. It may look a little messy, but that's war. The idea is instead of having the bounty for a kill as it is now. There should instead be a "pillage" or "loot" ability which all units have. Then those who stand victorious after a reckless battle can loot the corpses for either specific items, or more simply your currency: gold. This way each encounter would have to be planned more carefully since you couldn't loot while your enemies are still lurking around can you?
At least let me know your opinion on the matter.
Yours,
Chizume
Kinda feels like Total War on a much less epic, smaller, Wc3 scale...I LOVE IT =)
Man ur minimap preview its scary man hahaha
use Imtoo audio Encoder...its can shrink ur audio frm 5 mb to 500 kb and still keep the original quality
Hey Ecrolls.
I gave a little look on your map, and it is good by now. Although aside from Chizune's suggestions, I have some few more to add:
- Your terrain is nice right now, but perhaps it could be better. Perhaps adding more variety (although that MAY interfere in balance, depending on how'd you think) or just more space, really, aside from each tribe having a path leading to the others.
- Already said, but emphasazing it. Adding more units, and maybe one special unit for each nation. Perhaps even one corresponding to its starting point, if you follow the above tip.
- If space is a problem to get good soundtrack for your map, then that time is over. Well, according to this guy at least. Didn't test myself, but, oh well, may actually work.
Well, hopefully I helped you. Keep doing the good work!
This would be interesting, but to me it seems too complicated. One of the things i wanted to make with this map is the combat feeling, rather than something over-complicated. Also, i am no jass-coder, or expert triggerer, so i have no desire or ability to do it. Even if i did have the ability i wouldn't manage to complete it since it seems too unnecessary for the time i need to do it. I am not willing to put much time into something that means little and isnt beneficial to me. However, thanks for being kind and contributing
Haha, i have the entire M2TW soundtrack on my hard drive. Only reason i didnt add a track from that is that the files are too large. Thank you
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Its a one line trigger -.-
base the abillity off of the Necromancer Summon Skeleton, Then set summons = 0 units so nothing get s summoned.
Trigger would be
Unit cast spell
Spell = To Loot
give player X gold
not that hard im sure you would have time to implement it.U dont even need to check or get rid of corpses as the ablility uses up corpses and can only cast On corpses
.
Also you can smallen The Soundtrack File size by changing format (at sacrafice for quallity) Or you can just cut it so only a x amount of it plays like the Chorus maybe/ or the main theme.
Very fun game although it keeps getting into stand stills. In a FFA If you try to attack another person the 3rd person on that side just sandwiches you and storms through both his opponents. I think this map is better suited for 3v3 scenarios.
Also you shoudl add a domination mode so when People die they come back with a base and 20 gold and be The killers Slaves Might make it more fun on the Ffa side instead of getting owned 2 mins in
Thats a bit uncalled for it was only a suggestion jeese. I didn't mean to offend you
Downloading it right now, looks great
Isnt the ultimate version a fake>?
Yeh though please try to post something which is Constructive .
Relooked at map not much newto my disappoint was still fun playing it a while though
Yey for spam archer at the bridge and tanks
still needs balance which i have noticed.
1ecsman>1Brandesmann
Wraec>Garman
Fangera>Beorn
And it would be nice if the units were ordered in categories or in cost instead of the chaotic which is at the moment. And suitable hotkeys would be nice for easy purchase
I.e QWERTY as not every is clever enough to remember everyname stats cost all in order and quickly find each hotkey.
Ty
And the layout still flaws the strategy
Maybe if you added abillities to the units it could act as a balancer and add more fun to the game through micro ^^. like each unit gets a special related to there style of fighting. Or a unit leveling system