• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Doom v1.1

Welcome to your Doom


Features

Info
Doom is a Shooter-Map like the Original Game you must try
to get to the Exit on different Maps with different Weapons and a Handfull
of deadly different Enemies.


Missions

There are 8 Main-Missions ingame. Episode-List:
-E1M1 - Hangar
-E1M2 - Nuclear Plant
-E1M3 - Toxin Refinery
-E1M4 - Command Control
-E1M5 - Phobos Lab
-E1M6 - Central Processing
-E1M7 - Computer Station
-E1M8 - Phobos Anomaly
-E1M9 - Tricks and Traps -Secret Level from Doom II. Try to find a Powerup
which leads to this Secret Area!


Difficultys

5 Difficultys you can choose from, select that one you think you can handle:
-I'm too young to die: You have 200% Health, The Enemies have 100% and
normal Damage.

-Hey, not too rough: You have 100% Health, The Enemies have 120% and +1
Damage.

-Hurt me plenty: You have 100% Health, The Enemies have 155% and +2
Damage.

-Ultra-Violence: You have 100% Health, The Enemies have 180% and +3
Damage.

-Nightmare!: You have 100% Health, The Enemies have 180% and +3 Damage and
they will respawn after 35 Seconds if they Die !This is crazy!. Play at
own Risk!

If you play with Mutilple Players the Game gets hard too. For each Player
the Health of the Monsters will rise a small Amount.


Weapons

There are 6 different Weapons in the Game, like in the
Original Game all of them have there invidual Style:


Pistol
Damage: 7
Included ammo: 50 (at player spawn time)
Max ammo: 200
Ammo type: Bullets
Details: The average small Pistol, good for single small Targets and
Targets in far Range.


Shotgun
Damage: 20
Included ammo: 16
Max ammo: 50
Ammo type: Shotgun shells
Details: The Shotgun is good for dealing Damage on small distances, it
also has splash radius.


Chaingun
Damage: 7
Included ammo: 40
Max ammo: 200
Ammo type: Bullets
Details: This Weapon has no cooldown between the shots, that means you can
fire rapidly. Beware: The Pistol and Chaingun both shares their ammo.


Rocket Launcher
Damage: 75
Included ammo: 5
Max ammo: 50
Ammo type: Rockets
Details: This Weapon is very strong with splash Damage agianst multiple
Targets, it also has long range, be spare with the ammo, you won't get
that much.


Plasma Gun
Damage: 16
Included ammo: 40
Max ammo: 300
Ammo type: Plasma Cells
Details: This Weapon is the ultimate rapidly firing Machine with great
Damage and fast Speed also good Range.


BFG9000
Damage: 100
Included ammo: 40
Max ammo: 300
Ammo type: Plasma Cells
Details: This Weapon is the Beast. Each shot deals lots of Damage to a big
Radius. Each Shot drains 40 Ammo and the Ammo is shared with the Plasma
Gun.



Items

There are multiple different Items with different Effects:

Health-Kit
Replenishes Health by 40 Points.

Ammo Clip
Adds Ammo to all Weapons you carry:
-Pistol +8
-Shotgun +4
-Chaingun +40
-Rocket Launcher +1
-Plasma Gun +40
-BFG9000 +40


Armors
-Green +100Armor
-Blue +200 Armor
-Red +300 Armor


Berserk
Increases Movementspeed by 200% for a few Seconds.

Invulnerability Artifact
Makes you Invulnerable for a few Seconds.

Blur Artifact
Makes you Invisible for a few Seconds.

Soul Sphere
Sets you Health to 100%.

Keys
-Blue Key
-Red Key
-Yellow Key
Needed to open colored Doors!


Enemies

You will face different Monsters in the Game, all of them
have Strenghts/Weaknesses here are the Details:


Barrel
Health: 20
Damage: 70 Blast Radius
Details: If you shoot them they Explode and damaging everything nearby
even you so be carefull.


ZombieMan
Health: 20
Damage: 1-7
Details: Weak Prey with low Damage and Health. Only dangerous if attacked
by multiple.


Shotgun Guy
Health: 30
Damage: 3-15
Details: A lillte bit stronger then the ZombieMan and with bigger Damage.


Imp
Health: 60
Damage: 3-24
Details: Shoots Fireballs that can deal hard Damage and also have more
Health then Zombies. You can dodge the Fireballs though.


Demon
Health: 150
Damage: 4-40
Details: Big Health but only dangerous at Meele.


Spectre
Health: 150
Damage: 4-40
Details: Same as Demons but they are invisible until they attack!


Lost Soul
Health: 100
Damage: 2-24
Details: Normal Health and low Damage, only dangerous when attacked by
multiple, but they can fly!


Cacodemon
Health: 400
Damage: 10-60
Details: Also can fly, their Fireballs deals big Damage but can be dodged
too. They have big Health.


Baron of Hell
Health: 1000
Damage: 10-80
Details: A big Demon with very high Damage and Health, better concentrate
fire on them. Their Attacks can be dodged too!


Cyberdemon
Health: 4000
Damage: 20-160
Details: The Ultimate Demon with lots of Health and Rocketlauncher that
deals SplashDamage, better pray when facing him!


Map Overview

Basic Functions
Your Marine has 4 different standard Spells that are
always available here the Functions are explained:

-Use [E] = You need this ability on "Levers" which opens Grey Doors.

-Shoot [F] = Shoots the Weapon that is currently equipped.

-Armor [W] = This Spell is based on "ManaShield", if you aquire a Armor
Powerup, Armor (Mana) is added to your Marine and he will use this Spell
automatically. That means Armor in the Map is not temporaly, its based on
your Mana.

-Equip Chainsaw [Q] = Switches Weapon to Chainsaw, can be only used in
Meele but has good Speed and unlimited Ammo. So if you have no Ammo left
there you go.

-Backup [R] = Calls in 2 Ammo Clips and 1 Health-Kit on your Position so
you can replenish yourself. Warning this Spell has a cooldown of 180
Seconds!, so use it whisely.


Weapon Functions

-Your can carry up to 6 Weapons , each slot of your Marine
is used for another Weapon and you can only carry one Weapon of each Type.

-You will see on each Weapon there is a Nuber which represents the current
Ammo of the Weapon. If a Weapon is equiped and you shoot with it the
Number runs lower (depends on the Weapon). Some Weapons share their Ammo-
Type so watch out for that. You can fast switch between Weapons by
clicking on the Weapon Icons in your Inventory. If a Weapon has no Ammo
left the will be no Number and your Hero won't shoot if you use the Spell.
If you die all Weapons except for Pistol will be vanish and you need to
get them all again.

-The Weapon System is not working automatically, you always need to Press
the Spellbutton and then the Target Location to Shoot. Use Hotkey "F" to
shoot fast. Some Weapons have a little Cooldown between the Shots.


Door/Levers

-Grey Door are always opened by pulling a Lever. You will
hear a sound if the Door opens. Sometimes multiple Levers need to be
pushed before 1 Door opens.

-Colored Doors can only be opened by stepping in Front of it if you carry
the right colored Key.

-If a Player picks up a Key it will move into his Backpack. If he uses the
Key on a Door it will be removed. Only one Key is available so speak up
with your Buddies who takes it. If a Player dies he will drop the Key on
its Position so another Player can take it.


Environment Hazards

-Barrels are dangerous for you and your Mates. If you
shoot on them don't stand to close to them they deal a lot of Damage, but
they can be dangerous for your Enenies too.

-Don't step on any of the now listed GroundTextures:
-Complete Red Lava-Ground
-Lava Ground
-Poisoned green Ground

All of them will damage you instantly very hard and if you stand longer
then 2 Seconds on them you are Dead. Sometimes you try to think to get
over them to cut short to a other Side. Don't even think about it, it will
kill you and if you carry a Key then the Key will be on the dangerous
Ground too and will be hard too reach for your Mates.


Weapons/Armor respawn

-As the Map is for 8 Players the Weapons you pick up will
respawn instantly so everone can pick them up any Time. But you can't drop
them or get 2 of them.

-Same with Armors, but here it is an advantage for all of you because you
can come back everytime to replenish your Armor.


Other Stuff

TeamPlay

-It is advised to play in Team. Each Enemy has a Chance to
drop Health or Armor if he dies. You won't find that much Items in the
Maps itself. So the Ammo and Health needs to be shared between the Players
if you realy want to survive.
If one of you reaches an Exit of a Map, all Players will respawn in the
Next Map but only with a Pistol, so they need to get the Weapons again.
But don't be afraid, each Map features every Weapon you found in the Map
before. Sometimes you just need to explore the whole Area.


Sounds

-Each Time a Enemy sights you it will play a "Sighted"
sound.

-There are Sounds for Deads of Enemies and the Player, Weapon-Sounds and
other. All taken from the Original Game.

-There are Sounds for Opening Door and pushing Levers too. So each Time
you hear a Door open Sounds you can expect that somewhere a Door has been
opened.


MapData:
-Units: 1551
-Size: 229 x185
-Doodads: ~8000
-Rects: 68
-Cameras: 1
-Triggers: 172
-Variables: 35
-Sounds: 40


Thanks for reading this long Text. Now you
know what you can expect from the Map. I think the most Fun is to play in
Team and trying out different Difficultys. I haven't tested with more the
2 Players myself so any Bug or Glichtes you find, post the here so i can
fixx them. The Balance of the Map is mostly taken of Data from Doom
(Damage/Health values). There is no AI for Computers or anything so you
need to play alone or with Human players. The Mapsize isn't that big so
fast dls can be expected. Have Fun.


Screenshots:

25rgw0p.jpg

2llly6g.jpg

2lco3g9.jpg

oqvekz.jpg

261oz1y.jpg

15gv2hf.jpg

339lojb.jpg

339lojb.jpg

2m2c704.jpg

9baohg.jpg


CLICK ME
http://www.youtube.com/user/Warcraft4Gamer?feature=mhee#p/c/C281DF5CD64D9EAC/0/KXBZ3ojuIe4

This is a Link to my Youtube Video of a Playtrough trough the complete Map. It is played on easy in one sitting. Watch if you like so you can make yourself a Picture of the Map.

Changelogs:

v1.0a:
-Fixed Bug when a Player dies, he received instantly the Message "Defeated" and was kicked from the Game. Taked out this System.
-Replaced ZombieMan and Shtogun Guy Models from Rifleman zo Marine.
-Lava and Poison now do -2 Damge per Second instead of -80 Damage per Seconds so it won't kill you instantly.
-Added invisible Blockers in the middle of all Poison and Lava so you can't go to the other Sides and take Short cuts. This is used because the new Damage of -2
-Added Hint Flooting Text the first Time you get near Poison
-Added Blood Effects when Enemys die.
-Difficultys changed to:
I'm too young to die: You have 300% Health, The Enemies have 80% and
normal Damage.
Hey, not too rough: You have 150% Health, The Enemies have 110% and +1
Damage.
Hurt me plenty: You have 100% Health, The Enemies have 155% and +2
Damage.
Ultra-Violence: You have 100% Health, The Enemies have 180% and +3
Damage.
Nightmare!: You have 100% Health, The Enemies have 180% and +3 Damage and
they will respawn after 35 Seconds if they Die.
-Backup Spell now creates: 2 Ammo Clips and 2 Health-Kits.


v1.0b:
-Marine Icon changed to Marine instead of Rifleman
-Blockers on Lava and Poison now won't stop Rockets and BFG Shots from moving trough.
-Flying Enemies can now go over the Blockers too
-Some minor things fixed
-Fixed Bug when a Player had a Key and left the Game the Key disappeared with Him. Fixed by killing his Unit instead of removing it so you can pick up the Key now.
-Hey, not too rough Difficulty: You have 200% Health, The Enemies have 110% and +1
Damage now.
-Plasma Gun now adds +20 instead of 40 Ammo each Ammo Clip.


v1.0c:
-If you die you will Respawn in the next Level now each Time with 50 Ammo for the Pistol as it said in the Description.
-Fixed opened Door Bug on E1M3 at the Start.
-Changed Marines Collison Size to 5 instead of 32.
-Fixed bug which let you destroying Doors in Chainsaw-Mode.
-Fixed BFG9000 Splitters Target Number to max. 8 instead of unlimited.
-On E1M8 at the Boss fighting Stage, Spectres will now correctly spawn to support the Barons of Hell.
-Player that are Dead won't respawn now on the End Sequence Area.
-You can't send Gold/Wood now to allys anymore. You don't need to either.
-Plasma Gun now adds +10 instead of +20 Ammo each Ammo Clip.
-Rocket Launcher will now add 2 instead of 1 Rockets each Ammo Clip.


v1.0d:
-Added Win Condition after finshing all Levels and the "Red Text" appeared.
-Shotgun splash radius increased to 150 from 100.
-Poison and Lava now do 4 Damage per Second instead of 2 Damage per Second.
-Each Ammo Clip now gives only +20 Ammo to BFG9000.
-Difficultys changed to:
I'm too young to die: You have 300% Health, The Enemies have 100% and
normal Damage.
Hey, not too rough: You have 150% Health, The Enemies have 145% and +1
Damage.
Hurt me plenty: You have 100% Health, The Enemies have 190% and +2
Damage.
Ultra-Violence: You have 100% Health, The Enemies have 210% and +3
Damage.
Nightmare!: You have 100% Health, The Enemies have 250% and +4 Damage and
they will respawn after 35 Seconds if they Die.
-All Marines from Players that don't play are removed at the beginning.
-Added defeat Trigger.
-Fixed BFG9000 splitting Time. Now it will Split correctly on Impact.


v1.1
-Added 3 Music Tracks, played on each start of a Level
-Fixed some minor Bugs
-Some balance changes
-Backpack is now invisible on Minimap




Keywords:
Doom, Doomed, Dead, Monster, ID, Doom2, Ultimate Doom
Contents

Doom v1.1 (Map)

Reviews
20:57, 13th Aug 2010 ap0calypse: Approved
Looks nice, I will check this one and leave comment!

EDIT:


Well I played map a little bit and I must say that I am somehow disappointed in some way!

1st - Bullet is flying on ground not above!
2nd - Constantly clicking F and then target place/unit become boring fast, make spell instant! I click "F" missile is fired in hero facing directio!
3th - Monsters have range attack, (I pass red gate and get killed there :D), make them zombies with small damage, fast and melee attack (you played left 4 dead?) (Maybe is there already something like this but in my opinion dwarf with shotgun is a little bad)
4th - Camera is very poor for this kind of game! Change angle of attack and make it face hero direction or whatever! You can even create custom one so player can zoom rotate etc etc!
5th - Terrain looks ok, but something is missing, maybe some more blood, corpses etc etc
6th - Add some special effects (unit killed with shotgun or rocket can explode, add blood bloooood bloooooooooood)

All else looks good, descriptions, sounds etc

I really like map, please improve some small errors and add more to map like tips, hints etc etc!

I will wait for update to rate this map
 
Last edited:
Level 27
Joined
Jul 6, 2008
Messages
11,324
You know, some time ago a user named Ham Ham created a similar map:
http://www.hiveworkshop.com/forums/maps-564/doom-door-hell-80864/?prev=d=list&r=20&u=Ham%20Ham
It was really similar, plus he made a template map with all the resources and systems. You could ask him to give you the template and use it's systems/models with his permmision, because the dodads are really great and gameplay is somewhat better than your's to be honest, altrough he abandoned his project long time ago.
 
Level 5
Joined
Feb 9, 2009
Messages
170
If you die without a full house it doesn't reset or go to the next level because the player slots that aren't used don't die unless u put them to computers <<

Also the shotgun doesn't have the aoe it says it share the damage with the other targets or something I think cause the other targets don't take too much damage in the aoe.

The acid and lava don't hurt too much either it says they kill u in 2 seconds somewhere in the descriptions o-o

Armor makes the map too easy because u can just spam refill your armor should just be one use for each player.
 
Last edited:
Level 5
Joined
Feb 9, 2009
Messages
170
Map is too easy on nightmare? O.O....... I beat the map but at the last level ( after the secret level ) then u kill all the monsters there there is no victory trigger so I was pretty dissapointed but I guess you did it like that because dooms quest isn't over but it should have a victory trigger still after u kill all the monsters XD.
 
Level 13
Joined
Mar 25, 2005
Messages
95
Wtf? With how many Players you have played on Nightmare? I can't even pass the first Room on Singleplayer... How you beat the whole Map oO? With Cheats? Or is there any Strategy?
Anyway i have changed a few Things, look at the Changelogs for Informations. An thanks that you like Map :)
 
Level 5
Joined
Feb 9, 2009
Messages
170
No I was talking to the other guy above my last reply who said the map was too easy I beat it solo on hey not too rough difficulty because I'm extremely good at shooters on wc3.

The map is pretty much impossible to solo on any difficulty after hey not too rough because the enemies have way too much hp for one person to kill. And I honestly think the map didn't need to be harder o.o
 
Last edited:
Level 2
Joined
Sep 26, 2009
Messages
17
Dont like. No way to survive for 1 player.
No custom models. No one level fit doom original levels.
2/5
 
Level 3
Joined
Jul 22, 2010
Messages
45
Nice but

I liked but:


I think that it's a boring game because the cd its too slow and the effects are not good for example, when we use a chainsaw nothing happens just the sound maybe a blood efect?

You could lower the cooldown of The Fire ability it's too slow and make the game boring.

Game in the start its good but then it gets boring

I played for 2 minutes and that was what i thought: 3/5
 
Level 4
Joined
Jan 3, 2011
Messages
103
Dude you must have stocked these! Epic!
Doom l4d and aliens... im in heaven. I am like you.
+Rep.
Now.. to get through them all.
 
Top