- Joined
- Sep 11, 2013
- Messages
- 467
Greetings folks!
I wonder if someone can help me with such a system
I have 2 player groups (team 1 & team 2) and i want to make an item that gives +15 Experience to the hero each time when he attacks(per hit) the enemy(enemy group or neutral creeps) only when the hero has a specific "X" item in inventory. If The hero has 6 items of "X", then he will get +15 - 6 times equal 90 Exp per hit.
Potential problems..
What will happen if an illusion of the hero with that "X" item will attack an enemy? ( I don't want that to work ) (The illusion must not receive Exp for the main hero)
The Help will be appreciated!
I wonder if someone can help me with such a system
I have 2 player groups (team 1 & team 2) and i want to make an item that gives +15 Experience to the hero each time when he attacks(per hit) the enemy(enemy group or neutral creeps) only when the hero has a specific "X" item in inventory. If The hero has 6 items of "X", then he will get +15 - 6 times equal 90 Exp per hit.
Potential problems..
What will happen if an illusion of the hero with that "X" item will attack an enemy? ( I don't want that to work ) (The illusion must not receive Exp for the main hero)
The Help will be appreciated!