Hi! i am using Visor Warcraft to convert textures, well, i made a texture in photoshop, i exported it as .TGA with 32 bits and when i convert it to .BLP with visor warcraft, it generates a 0KB texture. Why? if i convert the texture with War3ModelEditor, it works fine, but it has a big filesize and i want to optimize it with visor warcraft, but i can't 
I tried too with .BMP and .JPEG files but it always generates a 0KB texture...and it happend with ALL the textures i made T.T
Could you help me, please? What i am doing wrong?
Thanks.
I tried too with .BMP and .JPEG files but it always generates a 0KB texture...and it happend with ALL the textures i made T.T
Could you help me, please? What i am doing wrong?
Thanks.