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Hi, It is silly to ask, but I would like a normal but small infernal Worker model that can harvest resources, possibly by holding it in a chest cavity? But if not possible then carrying it like any other worker would. This is the only Model I truly need(And the one created below is amazing to...
Hi,
I created a wisp that has two forms (with bear form). the second one is amphibious and builds buildings on water (the buildings themselves can be built on water by other amphibians successfully).
for some reason whenever I tell form b to build (on water - but not the cause...see above)...
Like the title says, i need to create check condition that would look after the lazy workers who stand doing nothing, and send them back to harvesting wood.
I tried hundreds of ways already for many hours none stop and there is always two type of results
1: They do nothing, or they just stop on...
Noticing that worker units ordered to Return Resources will hesitate to cross deep water.
Troubleshooting
Have tested with Movement Type - Amphibious and Float.
Have tested with Art - Model File Peasant and Human Transport Ship.
Have tested with both Gold and Lumber harvesting. The problem...
[PROBLEM SOLVED]
I made a custom worker based on acolyte but the model doesn't have the "Stand Work Gold" animation, so it harvest gold but does nothing except the stand animation on the haunted mine.
My goal is to play the "Spell" animation of this unit instead ...
First, I tried to add the...
Hey everyone
I'm a newbie map maker and i'm working on a really cool td-like map.
I wanted to make my "castle" (more like a tavern) spit out workers, but every time the model of a worker is different. I want to have a limit of 4 workers too. Could you help me with both of those things?
Thanks...
I've been working on a system to make peasants and peons drop their gold-sack upon death. It is a little bit flimsy in my opinion as there is no way to detect the moment that the harvest/resumeharvesting order is completed, still I am happy enough with what I have to consider implementing it...
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