trigger

  1. Wing-Span

    Why doesn't this work?

    As far as I know, towers attack in any direction without turning. The same goes for activating spells, right? This means that creating a dummy unit in the form of a tower does not require turning it to face the target each time. However, I created a dummy unit-tower, and nothing works. Abilities...
  2. Firexjkxfire

    [General] How to Rotate Constructed Buildings

    Yes there about 10,000 different instances of this question being asked. But the solution isnt working for me. Perhaps they dont work in Reforged? BuildFarm Events Unit - A unit Finishes construction Conditions (Unit-type of (Constructed structure)) Equal to Wheat...
  3. Wing-Span

    Maybe I'm stupid, but why doesn't this work?

    The gist of it is this: a hero uses an ability and after three seconds they are given a rune. It doesn't matter which one. I've tried two methods, but they both fail about 10% of the time. 1: Simply issuing a rune after three game seconds. 2: I set the hero to a unit variable. = When I press...
  4. Wing-Span

    How to make an instant strike?

    Hello everyone! I made a dummy unit with one attack that instantly appears and attacks the target. It does not need to be rotated, as it is like a tower with a melee attack. The beauty of this unit is that you can put a lightning orb ability in it. So the attacking dummy unit still has a delay...
  5. Firexjkxfire

    [Solved] Removing Agility Attack Speed (--ISSUE:-- Animation Speed is still changed)

    ISSUE (Initial - scenario that brought about ISSUE 2, which is what I need help with--- "solved" in "half solution"): - Want agility to not change the attack speed of one SPECIFIC hero (not all of them, which would occur if i did it in constants) HALF SOLUTION: Trigger. Change the attack...
  6. the.Axolotl

    Guard Position GUI

    Created a system that sometimes works in the way intended but sometimes Any suggestions or help are very welcome, tnx! ------------------------ GuardIni Events Map initialization Time - Elapsed game time is 1.00 seconds Conditions Actions Set Guard_Counter =...
  7. the.Axolotl

    Damage System

    Created a spell - Summon Sindragosa: ----------------------------------------------------------------------- SS Cast Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Summon Sindragosa Actions Set SS_Caster =...
  8. Nost

    ai help

    Hello guys i really need help... I've created periodic waves of units on my map that fight other waves... But these units only use automatic spells and not all their abilities. How can I make them use their other abilities? Does i have to do a IA ? If yes what does it loke like? I don't now how...
  9. StangtennisGuru

    How to add an animation suffix with triggers/abilities

    So basicly I have a model that has two different sets of animations and I preferably want to be able to switch between them without using defend or a morph ability. What I'm looking at mostly is the 'Upgrade' animation suffix that is added to Mountain Giant when he wields a tree, only asfaik...
  10. Nost

    created unit suicide on enemy

    Hello always me x) How can I make that waves of created reinforcement allys unit immediately commit suicide on attacking enemy units? Thank you very much
  11. Nost

    triggers

    Hello guys ! I am creating a campaign and in one of the missions, the player needs to destroy the 6 Demon Gates to complete the mission. How do I create the quest validation triggers and the end of the game triggers? Thank you very much!!!
  12. Angedayle

    [Solved] Multishot (Attack speed buff)

    Hi, i'm trying to do what seem to be not an hard ability to make but i don't have the skills to do so. I'm trying to make an unit (archer in this case) do 3 normal autos or so than give it an item based ability that give her a lot of attack speed for the next 3 autos (so it look like the 3 auto...
  13. mawolo5189

    [Solved] Trigger partially not working if wait more than 4 seconds

    Hello everyone! I've stumbled upon a very strange bug in my trigger. If I set wait action to more than 4 seconds part of the script will not work. The problem is in the first "wait" action. If it is set for more than 4 seconds (5 seconds for example) this part: For each (Integer A) from 1 to...
  14. PerPlumeShake

    [Spell] Cone Shape Dummies Behavior

    Hello guys, sorry to bother again. i would like to know if you guys could make this "Cone Shape Dummies Behavior"? it'll be a great help for my character from my map. Thank you for always helping me.
  15. Tteodori Usemap

    Help!! Custom Worker, Entangled Gold Mine Error, and Batrider Animation

    When I try to place a custom worker unit in a custom entangled gold mine (right-click on the custom entangled gold mine after selecting a custom worker), an error message and sound are output. Is there a way to fix this? Of course, there is no problem with the placement itself or operation...
  16. PerPlumeShake

    [Spell] About Locust Swarm 2: Issue & Request

    From these past few months, i just saw an issue regarding to this Locust Swarm units. Some was able to follow the Triggering Unit and some just circling around to their own position and never follow the Triggering Unit until it reaches the end of duration and dies. I've lessen the number of...
  17. PerPlumeShake

    Making unit transparent without hiding FX

    How do i make the unit transparent without affecting its own special effects from it? Thanks in advance.
  18. Zielarek

    [Trigger] Chance for a periodic random event not looping

    Hi there! So, I tried to make a trigger that when every x seconds passes, it has a 33% chance that an event will happen. To acheive that, I tried using a random integer number between 1 and 3. After that, if the chance for a random event hits, it again picks a random number (this time between 1...
  19. bioxyade

    [Solved] Tree Swaying help plz

    Ok so back in the good old early days i KNOW for sure like a 100% theres a trigger to make tree's sway like naturally (in the wind) i know they used animation and animation speed. The biggest problem i got is, i can't find it back and the maps that i know have it are protected so i can't get the...
  20. Dragonnaire

    Is it possible to force wars and alliances between computers?

    Is it possible to dynamically make AI computers ally up or go to war with each other via triggers using chat messages? To some extent, I know how to make the triggering player ally up or go to war with other players and computers, but I want to know if it is possible to control who goes to war...
  21. Zielarek

    [Trigger] Order-issued units returning to their origin point.

    Hello everyone! I tried to make some little triggers which cause certain units (which are controlled by a computer player) to spawn at certain points on the map whilist adding those unit to a certain unit group. After that, they are ordered (via trigger) to attack-move to other regions. That's...
  22. domagatos

    Leak exemple, need help

    Hi, my map is starting to lag before 30m of gameplay, I do have a lot of triggers, and just want to confirm if the problem is something on these trigger, (I do have alot more similar to those).. Some of these exemples are the cause of the issue?
  23. LeCrepe

    [Trigger] Item Possession Stat Boost

    Howdy folks, so I’m trying to figure out whether or not the following is possible. I’ve given a specific category of unit an inventory which allows them to carry up to 6 items, but which does NOT allow them to use or benefit from the items directly. What I’m trying to do is find the right kind...
  24. Bloodheaven_

    [Trigger] Desync in multiplayer without obvious reason

    Hi there, if I disable the Tutorial Trigger the Game no longer desyncs at the 30s - 60s mark. Down below is every trigger related to the Tutorial Trigger. I dont see a obvious reason for a desync, can anyone help me out here?
  25. a8156175

    [JASS] I had a problem about Save&Load System,it doesn't work when the code length over 256 letters...

    Sorry,come from Asia ,bad English I have a SAVE & LOAD JASS&YDWE GUI code. I know a little bit about how it works and use it in my ORPG map. But now I have a problem that the code cannot be used if it exceeds 256 characters. I would like to ask if there are any JASS experts who can give me some...
  26. MikeyGuy

    [Trigger] [Map Broken] Looking For Missing GUI Extension/Addon

    Greetings everybody, I know this may sound like a similar thread to others where people lost their maps, but I'm going to throw this out here because it's the only way I have a chance at recovering my old maps. I actually lost access to 3 of my maps I was working on after I merely uninstalled...
  27. stacksu

    Display text on specific unit selection not working anymore.

    It's been a few months since I've put in any serious work on my map. Using GUI. I've got this selection event trigger set up to display text to a player, and it was working perfectly the last time I checked. Now.... It does absolutely nothing, and I can't figure out how it could've possibly...
  28. Balamb

    Multicast issue

    I followed a tutorial to create spells with multicast using Ruke's MUI system, but when I tried to modify one of them so that it affected friendly units, it doesn't work properly. Here are the triggers: Multicast BL Events Unit - A unit Starts the effect of an ability...
  29. fllwr9141

    [General] How to properly change structures' (with pathing map) location?

    How to properly move structure (with pathing map)? SetUnitX/Y: does not refresh ground texture graphics; does not refresh unit graphics in case of gold mine. SetUnitPosition: highly broken -- tend to move structure unnecessarily. e.g. SetUnitPosition(u, GetUnitX(u), GetUnitY(u)) moves gold...
  30. PerPlumeShake

    [Spell] Spirit Guards GUI

    Hello again, i would like to know how to do this ability. creates two units on the TUnit's sides and spin around, if TUnit is dead, they'll die also. the rest is on the image. hope you guys could help me with this.
  31. PerPlumeShake

    [General] Mana Cost Reduction of skills Using passive

    Hello, here to ask some question again. i would like to know how to make this passive where "when this passive is learned, decreases the mana cost of all of her skills in half of the original mana cost required for original skills for each each level of her respective skills." adding to that...
  32. Falter

    [General] Open/Close Gate(UNIT) with ability

    Hello! I'm trying to make a trigger that simply lets me press the "open/close gate"-ability on the gate to open and close it, and like I said the gate is a UNIT so the destructible gate trigger is obviously not an option. The issue I run into is that when I'm in-game the ability is greyed out...
  33. bruunk

    [General] Help - Unit Sequence Spawner

    Hello Hive, long time no see I'm trying to make a trigger and I need help understanding the best way to do it, as my ideas as to do this im sure are far from optimal Basically what I am looking to have done is spawning in units that were purchased previously in the order that they were bought...
  34. Zielarek

    Life Drain custom spell not working properly

    Hi guys! As the title says, I have a problem with my custom ability. It is supposed to work kinda like a normal life drain, but I want it to keep the targeted unit in place and the casting unit can still move freely while keeping the effet of the ability. Here is what I have managed to brew...
  35. Produtor

    Frame Button with an Icon

    Hi guys! How do I create a button with an icon that when I click it performs an action of my choice? In Jass language, please I sent an example image.
  36. PerPlumeShake

    [General] AttributeStatSteal_TriggerHelp

    Hello, I'm Trying to create an Attribute Steal(Passive Skill) where each hit of the attacker to the targeted hero, the attacker's attribute increases by 4 then the targeted hero's attribute decreases by 4 and has the limit of 50 attribute that can be stole from the targeted hero. if the attacker...
  37. RaMs

    [Trigger] Set Casting Time of ability not working

    Hello everyone As the title says, i'm using the function Ability - Set Ability Real Level Field trying to customize the casting time of abilities, but is not working and i dont know why. Untitled Trigger 001 Events Unit - A unit Begins channeling an ability Conditions...
  38. MaMaD

    How to use random action?

    I want Hello I want to say to Trigger: Do one of the instructions randomly Which action should I use in Triggers? is this?
  39. Blahblah_Blagar

    Picking Units raised by Animate Dead Spell?

    Hi. I've wanted to create a spell based on Animate Dead - it would raise a set amount of corpses in an area of effect range, with the twist that they would instead be raised into a specific unit type. You cast Animate Dead and raise zombies (or whatever) from surrounding corpses. The obvious...
  40. PerPlumeShake

    [Solved] About Metamorphosis

    Hello guys, Good Morning/Afternoon/Evening i would like to know how to make the hero do the metamorphosis like this. Normally, user is melee and can cast the 1st & 2nd skill normally("Skills that requires triggers", you could take "Flash Attack" skill discussion as one of the materials it'll be...
  41. NeoZigma

    Help, I don't understand what this window means

    Hello, everyone. The thing is that this map is my favorite and I played it a lot with my friends. However, it is a somewhat rudimentary map compared to others, and there are not many users who play it, that's why I decided to open the editor and improve it as much as possible, although my...
  42. DupaczZ

    [Trigger] Get life-increasing aura to work with multiple levels

    Hi. First of all, I'm a noo at triggering and coding in general. Now to my problem... I am currently trying to change a trigger from Uncle. Here is a link to the Thread: [Spell] - Life-increasing aura I am trying to make a Hero ability. The ability needs to have at least 4 Levels. Here is the...
  43. Nightmare05010

    [General] How do I make it so that when a specific unit type kills any type of unit, player gets 100 gold?

    So, I would do the other thing on here, but I am not sure how to write it, so I will attach a screenshot of the triggers that I made. Where did I mess it up? First line says "A unit dies".
  44. PerPlumeShake

    [Spell] Stampede but uses triggers & dummies

    Hello, good morning/afternoon/evening everyone. I would like to know how to create a "Stampede but using with triggers & dummies". Damage is also in trigger so as its AoE. Last within 15 seconds would be enough. Hope you guys could help me with it
  45. 9400490

    How to create a Trigger to continue receiving XP from monsters as a LVL 5+ Hero

    I'm creating a huge map as if it were some kind of MMORPG in Warcraft III Reforged, only with Neutral Hostile enemies. However, when I reach level 5 with a Hero, he stops receiving XP from these monsters. I would like to know if there is a system or something I can do to continue receiving XP...
  46. Alry FireBlade

    How do I check if Player Red is the only Human player to run Actions?

    TLTR: What condition checks if there is only 1 human player. Hello, I am new to Triggers and try to get better. I am currently creating a Hero Defence Map, and I want to create Cheats I can use, for testing my Map. Furthermore, I want to make it, that the Cheats get disabled, when there are...
  47. Rigoberto

    Triggers disappearing (UI Bug) when using folders/comments

    I am not 100% what causes it, but it seems when I use folders to organise triggers and/or comments (not sure which one or both) and save my map, a bug can occur where if I reload the map all triggers except for 1-2 (out of 30+) are no longer shown in the trigger editor. And as far as I know...
  48. =Junpei=

    Need help in regions

    I wanna know how to make units spawn in the region without overlapping to the inner regions So my area of battle has three regions: In which the outside has the weakest to the strongest to the center. However, it is common logic that the outermost region(weakest) will spawn any unit all over...
  49. Silvernus

    [Solved] Prevent upgrade from increasing unit's current mana?

    This topic has come up once before, but got no clear answer. And on my own research, I'm finding it particularly difficult to resolve. The goal here is simple - I want a building that has an arbitrary amount of mana to be able to upgrade into one with a higher maximum mana, but without changing...
  50. Silvernus

    Variable doubling each update cycle (SOLVED)

    I'm trying to make a trigger that updates on a regular cycle. Every update cycle, it's supposed to take a variable (the increment), add it to another variable (the old value), and save the result (the new value). However, while most of this seems to work, the updates appear to be updating the...
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