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So, I have a simple trigger that makes the tree respawn when destroyed/chopped down.
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Actions)
Loop - Actions...
Hello, so i had a custom tree, with all the animation and additional model as tree0, tree0S, tree0D. but while in-game the tree cant be selection, so the worker cant cop the tree, any clue?
Hai there! As the title states, I am looking for ported tree models that can be found within World of Warcraft's Silverpine Forest.
I'm currently copying the WoW zone into WC3 and while the trees that I have right now look great, I would much prefer if someone could post the in-game models of...
I need a very specific trigger, I found examples in both GUI and Jass which revives trees in the map every X seconds (however most use wait and I believe that wait isn't recommended, right?)
Alright so:
The trigger consists on reviving every single tree on the map that has been destroyed every...
I've tried various things from various forums but I can't find anything that helps me specifically. It's either a single selected tree, or none at all.
I need a spell that can target both Trees (Destructibles) and Units, so when i use it on a tree it triggers the Sentinel spell, and when i use it on a specific unit it transforms it.
I know how to trigger it not using jass, but i cannot find a spell that can be cast on both types of targets.
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