Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Hey, there. It's my first time using the Forums to enter in contact with the depth of the Hive community.
As you may know, I am recreating Diablo 1 on WarCraft III. This map is called The Darkening of Tristram and you may find hints of its ever lasting development through my albums. And I must...
Everytime Blizzard updates WC3, the World Editor gets bugged. For some reason, Damage Table from Gameplay Constants crashes the editor when modified. And now, when skipping a transmission, I have to wait the same length of the audio (even with the fade out at the max).
The new model (Bandit base) of the Warrior class for The Darkening of Tristram. As you may notice, the model already contains the geosets for Plate Armor (Left), Mail Armor (Middle) and Leather Armor (Right). They will use the Upgrade First and Second for the Armor.
Working on a new model for Jazreth, the Sorcerer. Since WarCraft lacks black people, I had to edit the Blademaster texture (just like I did in certain monsters)
The variants of the Scavenger Creature. All of them used custom texture, except for the claws. I know there's a Scavenger Model in HW, but I wanted one of my own. FINALLY, ONE OF THE MOST TROUBLESOME CREATURE TO MAKE IT'S DONE!!!
Note 1: Hero Maximum Level is 20;
Note 2: The Hero can reset its Skill Points at Cain the Elder by paying 150 * Hero Level Gold Coins. This ability (Skill Reset) will have a 10 minutes cooldown;
Note 3: This way allows the Hero to make its own Skill Build;
The variants of the Overlord Creature. Only the Overlord and Flayed One kept the original texture (ChaosPeon for the head and ChaosWarlock for the body). Mud Man and Toad Demon used custom textures (Toad Demon used only for the head). I took the "flayed" term literally.
The variants of the Succubus Creature. Only the Hell Spawn kept the original texture (Demoness + Saturation for the body). Succubus, Snow Witch and Soul Burner used custom textures. Elemental Attacks: (Succubus -> Blood Star / Snow Witch -> Frost / Hell Spawn -> Fire / Soul Burner -> Mana Break).
The variants of the Balrog Creature. Only the Slayer kept the original texture (ChaosPeon for the head,Doomguard for the wings and ChaosWarlock for the body). Guardian, Vortex Lord and Balrog used custom textures. Even though Balrog uses a custom texture, I just increased the saturation.
The variants of the Vipers Creature. Only the Fire Drake kept the original texture (RedDragon for the body). Cave Viper, Gold Viper and Azure Drake used custom textures. I also intend to make them have Elemental Attacks (Cave -> Poison / Fire -> Fire / Gold -> Lightning / Azure -> Frost).
The variants of the Lightning Demon Creature. Only the Red Storm kept the original texture (EredarRed for the head and ChaosWarlock for the body). Storm Rider, Storm Lord and Maelstorm used custom textures.
The variants of the Fallen One Creature. Only the Devil Kin kept the original texture (EredarRed for the head and ChaosWarlock for the body). Fallen One, Carver and Dark One used custom textures.
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