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the darkening of tristram

  1. Triggers

    Triggers

    Everytime Blizzard updates WC3, the World Editor gets bugged. For some reason, Damage Table from Gameplay Constants crashes the editor when modified. And now, when skipping a transmission, I have to wait the same length of the audio (even with the fade out at the max).
  2. Aidan, the Warrior

    Aidan, the Warrior

    The new model (Bandit base) of the Warrior class for The Darkening of Tristram. As you may notice, the model already contains the geosets for Plate Armor (Left), Mail Armor (Middle) and Leather Armor (Right). They will use the Upgrade First and Second for the Armor.
  3. New Sorcerer Model

    New Sorcerer Model

    Working on a new model for Jazreth, the Sorcerer. Since WarCraft lacks black people, I had to edit the Blademaster texture (just like I did in certain monsters)
  4. Warrior Light and Medium Armours

    Warrior Light and Medium Armours

    I've made different visuals of armours (by using a lot of geosets and other textures). In game, the visual change by changing tags worked well!
  5. Caves'n'Hell Monsters

    Caves'n'Hell Monsters

  6. Cathedral Monsters

    Cathedral Monsters

  7. Catacombs Monsters

    Catacombs Monsters

  8. Scavengers Variants

    Scavengers Variants

    The variants of the Scavenger Creature. All of them used custom texture, except for the claws. I know there's a Scavenger Model in HW, but I wanted one of my own. FINALLY, ONE OF THE MOST TROUBLESOME CREATURE TO MAKE IT'S DONE!!!
  9. Heroes Abilities Prototype

    Heroes Abilities Prototype

    Note 1: Hero Maximum Level is 20; Note 2: The Hero can reset its Skill Points at Cain the Elder by paying 150 * Hero Level Gold Coins. This ability (Skill Reset) will have a 10 minutes cooldown; Note 3: This way allows the Hero to make its own Skill Build;
  10. Overlords Variants

    Overlords Variants

    The variants of the Overlord Creature. Only the Overlord and Flayed One kept the original texture (ChaosPeon for the head and ChaosWarlock for the body). Mud Man and Toad Demon used custom textures (Toad Demon used only for the head). I took the "flayed" term literally.
  11. Magma Demons Variants

    Magma Demons Variants

    The variants of the Magma Demon Creature. All models used custom textures.
  12. Succubi Variants

    Succubi Variants

    The variants of the Succubus Creature. Only the Hell Spawn kept the original texture (Demoness + Saturation for the body). Succubus, Snow Witch and Soul Burner used custom textures. Elemental Attacks: (Succubus -> Blood Star / Snow Witch -> Frost / Hell Spawn -> Fire / Soul Burner -> Mana Break).
  13. Balrogs Variants

    Balrogs Variants

    The variants of the Balrog Creature. Only the Slayer kept the original texture (ChaosPeon for the head,Doomguard for the wings and ChaosWarlock for the body). Guardian, Vortex Lord and Balrog used custom textures. Even though Balrog uses a custom texture, I just increased the saturation.
  14. Vipers Variants

    Vipers Variants

    The variants of the Vipers Creature. Only the Fire Drake kept the original texture (RedDragon for the body). Cave Viper, Gold Viper and Azure Drake used custom textures. I also intend to make them have Elemental Attacks (Cave -> Poison / Fire -> Fire / Gold -> Lightning / Azure -> Frost).
  15. Lightning Demons Variants

    Lightning Demons Variants

    The variants of the Lightning Demon Creature. Only the Red Storm kept the original texture (EredarRed for the head and ChaosWarlock for the body). Storm Rider, Storm Lord and Maelstorm used custom textures.
  16. Fallen One Variants

    Fallen One Variants

    The variants of the Fallen One Creature. Only the Devil Kin kept the original texture (EredarRed for the head and ChaosWarlock for the body). Fallen One, Carver and Dark One used custom textures.
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