• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. waterlong

    [Spell] Need help with targeting

    Trying to make a mage knight who can restore mana to everyone except other mage knights. I've tried a couple different "targeted as" and "targets allowed" combinations but cant find a combination that works.
  2. Cheshire

    [Spell] Detect attack ground/tree

    hey there, is there a way to detect when the ground/trees are attacked? I mean when the missile hits, not when they are targeted... I can't find any way to even detect when a generic tree dies, and couldn't figure out how to do any of this with bribe's damage engine. would be glad for any...
  3. matin45

    Attack Targeting

    In WC3 (patch: 1.26a) units attack weakest instead of atack nearest, how to fix it?
  4. matin45

    Tower Targeting

    Hi again. Could it be possible to set up a system in the game that the towers attack their closest enemy and do not free it until their target is destroyed? (What I want is something like clash of clans, clash royale or boom beach about tower targeting).(The default game is the attack on the...