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Firstly, we need two forces. Secondly, the unit's owner must be ally of an another player.
So I need something like Moba maps (such as DotA map).
Trigger1

Events


Unit - A unit enters (Playable map area)

Conditions

Actions


Trigger - Add to Trigger2 <gen> the event (Unit - (Entering unit) Is deselected)
Trigger2

Events

Conditions

Actions


Unit - Explode (Triggering unit)
Thanks for your help. With this system my map is almost ready for beta release.Why do the computer players need forces? You can have two forces for the human players and then change the owner of the units to an empty slot computer player. Also, you can set the ally with the trigger function "Player - Set Alliance".
