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Hello Community,
Iam looking for a rather generic Spell but i cant figure out how to do this Specific variation of it.
I need an Ability (close range, frontal cleave) where the Casting unit Slides slighty towards the Enemy while doing a ''Slash'' effect Attack Animation. If the Enemy infront of...
Hello, I'm trying to do a map where unit movement is handled by the "ai" but you can still cast abilities.
my first idea was to set movement speed to 1 so they are able to turn and use a charge spell(based on channel and hidden so only triggers could proc it) to move my units move around...
Hi all,
I'm making a fairly simple spell, mostly as practice/education. It's called Inner Flame. When cast, the caster fires a projectile in a target direction that damages the first enemy hit. The projectile then disappears.
Functionally, I have it working perfectly. I made casting Inner...
EDIT: I managed to solve the issues with this trigger:
Issues:
1) The sliding unit spins in an endless circle if you right click/order it to move too close to itself.
2) The sliding unit spins if you click near unpathable terrain, and even just being near anything with collision seems to...
Well, i need help to fix my spells to be working properly.
This spell is using unit indexer.
Here is the triggers :
I know this spell is not 100% work. What i want to do with this spell is :
Fully MUI of course.
Each enemy unit is only affected once per knight/dummy (damages, slow). So if...
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