Hi i want to help somebody with a skill. A shockwave that will destroy trees but i can't make this skill to work fine. Can somebody tell me want i need to change here? Thx +rep
Untitled Trigger 002
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability...
Hello guys.
Anyone could help me to make a very simple triggered shockwave?
i want to make a shockwave that deals triggered damage.
"dummy damage target by STRx1.0 spell damage type"
I am making an ability which uses an arrow for a shockwave's missile, however the arrow seem to be attached to the ground. :xxd:
How do you make a shockwave's missile appear higher?
Changing the missile arc doesn't seem to work :(
Trying to create an ability with shoots two projectiles from each side. (Something like this)
All I could manage is creating the dummy caster at a set location, however that doesn't work when my caster changes it's facing angle as the dummy always spawn at X,X point.
Can someone show me an...
This is basically a "shockwave" that spawns fire(units) in its way. It deals damage equal to the casters AGI; the problem is that it instantly kills all heroes it comes in contact with since it doesn't detect them that they are in group[2] for some reason. Pls help.
I made a trigger version of shockwave ability but for some reason it does not works properly
Disparo
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ability
Actions
Set Final = (Target point of ability being...
After spending half a day thinking that my code is causing a leak in the game (Although all leakage issues had been dealt in the trigger), I decided to try something else. I removed the triggers and cast the spell on its own and saw to my amazement that the ability itself is causing the leak...
In the normal world editor, I am trying to make a spell that is like shock wave just with a different missle, but when you change the missle from shockwave or carrion swarm to like an arrow or something, it does not shoot straight... The missle goes in a different direction from where you...
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