Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
- The lake North of Brill has evolved into the Brightwater Lake, which has now become a dangerous place filled with murlocs, hydras, turtles, bandits & shipyards.
- Players must cross the bodies of water using a Transport Ship but the pesky seaweed blocks passage! The players must find a way around.
- Oil Refineries are main structures required in the building of Shipyards, Transport Ships & Oil Tankers.
- Observation Towers can be constructed on pockets of water to protect the Alliance Navy from attacks.
- The Oil Tanker is the essentially heart of the Alliance Navy used for the production & upkeep of its forces. It is required for the construction of Transport Ships that the heroes need to reach the Heart of Searinox.
- Oil Tankers can harvest abandoned Oil Rigs in the region.
- The mighty dragon, Searinox, has fled to the Blackrock Caverns while leaving his consort behind in his former lair.
- The players must defeat Searinox using the Alliance Navy.
Hey,
I'm creating an island themed altered melee, using the original four factions. I thought I could just use the organic ships (transport,frigate,battleship) that go with each race that are already in the editor. but it seems they are grossly overpowered in comparison to the standard melee...
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