• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. Yours Truly

    This model's particles are not appearing in-game.

    Hey there. I'm having a rather annoying problem with this model. The model was made by @Mythic, so it's safe to say it starts to get complicated from there. This model is basically the same model, but with 4 more spears piercing out. It was rather easy to duplicate all the parts. It appears...
  2. Uncle

    [Solved] Playing specific animations for Special Effects

    Is there a way to choose a specific animation to play for special effects? Like play Attack - 1 or Attack - 2. I know you can do this using Animation Index for units. Edit: BlzPlaySpecialEffect(SpecialEffectName, ConvertAnimType(19)) This works for Special Effects.
  3. hemmedo

    (Solved) Need SFX fix on this spell

    Greetings, I need an AoE drain life for my map and it seems that this spell which was made by D4RK_G4ND4LF compensates my needs pretty much. But, apparently there is a graphical problem in this spell:\ The lightning effect doesn't show up properly unless fog of war is disabled or something. I...
  4. D

    Special Effect Competition #2 - Nature

    Special Effect Competition #2 Nature Deadline: 11th April 2008 (0:00 AM, GMT) - with possible extension. Winner(s) will be decided by the final votes of a public poll. This contest is about making Special Effects, but since only one SFX is rather simple and small, we'll be making...