• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. AngelCraft

    An Unit Immune to Stuns and certain effects, using PauseUnit.

    Previously, from what I knew in previous versions of Warcraft 3, before Blizzard gave the BlzPauseUnitEx feature, units could be immune to certain stuns using morph, mainly this is demonstrated in Dota 1 with the hero Alchemist and his transformation. But was there really just that way to make a...
  2. Chickncz

    [Solved] Custom AOE root spell bug?

    Hello everyone, It has been a while and I am still working on my map. I have tried debugging this "bug" in my map for the past 2 hours and I cannot figure out why it is happening. I am here to ask you guys for help, because I know you are the best. Problem: (Sorry, my WE is in the Czech...
  3. Macadamia

    [Lua , vJass, GUI, TypeScript] UPROOT / ROOT events workaround

    Hello there, just a quick code to help people trying to catch when a building with root ability is actually rooted / uprooted. To be honest, detecting an uproot is really straightforward as the effect is immediate. But catching when a building has finished re-rooting is more complex. After a...
  4. Nemesis_

    Uprooted Ancient Models?

    Hi, I am trying to create a custom unit based off the Ancient of War model. I would like to know if there's any way for me create the custom unit with the uprooted version. Thanks! Edit: I solved the problem, here's the solution for anyone interested: Remove the root ability and make it not...
  5. Tutko

    Root/uproot abilities

    Hi, I was wondering is it possible to have 2 set abilities, one for rooted and one for uprooted state ? When rooted I want the unit to have return gold ability, and when i uproot it I want to remove it. I've written this trigger but it doesn't work: EDIT: I also need uprooted unit to have...
  6. Elf_Lord

    Root Bone Animation Issue

    Hey, all! I'm a novice modeler in need of some advice or a fix here with an animation issue. I needed to give the Eredar model an actual fall-over death animation, so I made one in Mdlvis. A little over-the-top, I admit, but that's what I needed for this design. The problem is that the Eredar...
  7. RobertMKD

    Make 'Root' a No Target ability

    I want one of my abilities to morph the caster into a structure, but I want it to be a 'No Target' spell, unlike 'Root'. I used 'Stone Form' as a base, but it makes the unit unable to attack and 'Root' can change the 'Enabled Attack', which is exactly what I want cause I want my structure to be...