• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. Izzetin

    [Sound] Waygate sound

    Hello is there a Way to turn off the soundeffect of the Waygates i couldnt find anything that works (for Reforged) Just the Teleportation from one Waygate to another, the sound is annoying. THANKS..:D
  2. SSJ7107

    [Spell] Portal Spell

    I'm trying to make a spell in which a caster creates a portal at the targeted location. A portal can link itself with other portals and units that step into the portal can go back and forth from the other linked portal. A single caster can only put 4 portals per map. Can someone help me on how...
  3. Recklessness

    Creating Separate Instances/Maps...like dungeons

    I'm making a multiplayer rpg and wanted to have a sort of instance system similar to the one used in the Rexxar Campaign, but a multiplayer version. [Essentially multiplayer campaign]. I don't need help creating the dungeons, but I just need a system that would allow me to set up several portals...
  4. Achille

    Portal Camping Deterrents

    Hello all! I'm currently creating a Northrend based RTS map, and I find that a few of my portal bases are too defendable (Surprise!) I really need to implement a system to deter stacking defenders on the point of entrance, but I cannot decide what to use. Some systems that I have seen that can...