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This isn't really a tutorial. Its more of a collection of my findings on this subject.
1: You can have about 200 buildable structures on a unit. However players can only see the first 11 on the menu. You can order the construction of the others via issue order triggers. If you wish to mass add...
Hello. You guys know when there are available workers not working? And then their icons show in the bottom left corner? Well I wanna know how I can change it to a different icon. Thanks in forwards to those that answer. :grin:
Hey, so basically I want to attach the harvested gold to a peon unit, without it actually harvesting anything. I'm currently using a trigger that repeats the "Walk Gold" Animation every 0.06 seconds but that has weird side effects. Thanks in advance!
edit: I found out how it works (add...
Is there a way to detect when a worker has resources via trigger or other means? I've tried "when unit casts/channels ability" on Harvest but it doesn't work.
Ultimately I just want the peasant to drop gold/lumber if it's killed while carrying it.
So I want to experiment a bit with a human peasant and tried to make a secondary build menu for "advanced buildings" using the BTNAdvStruct icon
I tried looking up tutorials and I cannot find anything, can someone please help me or redirect me?
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