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Hello guys, I am in a pickle. I'm trying to make that every 30 second of the game, a trigger checks if ANY neutral hostile unit is attacking or being attacked, if they are, nothing happens, but when they are not doing anything (nor attacking or being attacked) they gain an ability which i...
Hey y'all, I was looking to see if anyone knew how to create a neutral building that revives heroes like an altar does rather than instantly like a tavern. I've tried what abilities I could find, and tried searching other threads to no avail.
Ideally I want to keep it simple, of course. If I...
Hello, I'm trying to mark certain locations with the Neutral Building Minimap Icon using dummy units, though for some reason the Icon shows up during the loading screen, but it does not show on the player's in-game minimap.
The unit has:
Neutral Building - Shows Minimap Icon = True
Stats -...
I would like to know if its possible and suggest to add some neutral units, like a camp with some hero lvl 15 with massive heigh. Its boring always same units in neutrals, maybe randomize camps!
Thanks!
hey all, need help with a trigger I'm trying to build - if any hero picks up item X make unit Y chase and attack him. i succeeded in making a basic trigger for this, but the unit stops attacking soon after, and if the hero is far enough - will just turn around before getting there. how can I...
Hi,
So, for instance, I have a spell that will summon 3 dummycasters and shoot out what's basically carrion swarm(which uses point targeting). However, and I have found this to happen with most dummycaster abilities, if used on neutral hostile units the damage will affect them but they will not...
There are many tutorials and guides on how to make a proper melee map.
Not many emphasize the importance of neutral buildings and units regarding melee gameplay balance. However, we've seen in many ladder maps that many of the game's neutral features are either rarely used or not at all.
I...
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