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My issue is that both call DisplayTimedTextToForce( GetPlayersAll(), 4.00, "locusts in group: " + I2S(CountUnitsInGroup(locust_spawns_group[i])) ) and
set globalInt = 0
call GroupEnumUnitsOfPlayer(locust_spawns_group[i], p, function CountLocustsInGroupEnum)...
I was having issues with changing the Mountain King to it's alternate Avatar animation while it had the Locust ability and making it play the alternate animations.
EDIT: Solved, the indexes for the alternate Mountain King animations start at 13. I was using the non-alternate ones and that was...
What am I doing wrong? Please help. I'm going nuts.
The ArcaneBlast unit is flying and has the Locust ability. There's a region moving with (periodic event).
The problem is, that when ArcaneBlast gets near enemy units, it very rarely triggers the last part of the triggers (where an enemy enters...
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