• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

local

  1. darkravenbest

    Saving local group in hashtable

    Hello, maybe it will seem a very retarded question. But really cant understant what seems to be a problem. I just making a map for myself for fun and tried to port trigger from Open Dota, Warlock SpellBound. It was very old version with returnbug, so i replace it with hashtable and stuff. And im...
  2. bruunk

    New to local variables, need help with points in MUI loop

    Hi, I'm really struggling with this. I've tried quite a few ways of doing it and I'm sure that this is one of the best ways that I can accomplish (I don't know jass) but I can't for the life of me understand what is going wrong. Here is the trigger: FrozenMaw Copy Events Unit - A...
Top