• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. gore23

    Attack Move in straight line? Units curving...

    Is there some way to actually make units move in a straight line? I am making a aos style lane system, but the units curve WAAAAAY off the path... Just need them to flipping move in the center of lane... I tried making much shorter distance points to move to, but still they curve. I tried making...
  2. Yours Truly

    Make attacks damages everything in a line?

    I tried using the Weapon Type - Missile (Line), but that just seems to damage units behind the primary target. How do make an arrow damage everything in its path to the primary target? (My signature is ironic haha)
  3. MattiCore

    Make old WC3 map playable again!

    Hello guys, Is it possible to make this old map "Hero Line War Lition 9.0d Beta" openable in WE because it's protected or even playable again? Hero Line War Lition 9.0d Beta - Warcraft 3 Maps - Epic War.com I could play it long ago with patch 1.24b I think :) Correct me if I am wrong here and...
  4. SoooK

    [Solved] Strange diagonal unit movement

    In my map, I order units from point A to point B. Each unit has their own line on a path. I want to prevent my units from hugging each other on the way. This system works great, as long as they are running horizontaly or verticaly on the map. As soon as they start running on a diagonal path...
  5. Woodenplank

    [Trigger] MUI and simultaneous cycles

    So I've created a spell that sends a line of 8 explosions down a path, dealing damage. The explosions proc every 0.85 seconds, so a full line takes about 7 seconds to complete. The spell works just fine, but the Hero has a "cooldown reset" ability, so it has to be MUI - and indeed, with...
  6. Ungoliath

    Line breaks/spaces in profile status?

    Maybe it's a silly question, but I can't for the life of me figure it out!