• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

doubt

  1. Barbafire

    [Solved] Random Hero Trigger Leak

    Hi for you, that is reading me. I'm in doubt about my random choice trigger and I'd like some help. For now. it is like this: My doubt is: How can I erase a hero from his variable, when another player picks a hero at the tavern? If I let the trigger as this, I can have a duplicated hero...
  2. Lord of SOTNITM

    Doubts about World Edit and Warcraft 3 in general

    As the title says I have several questions about World Edit and Warcraft 3 that I hope you can clarify. First: How to start the editor with grids when loading a custom map? Second: How to restore the default terrain of a map whose terrain is already retouched? since it is very tedious to do it...
  3. Rubellu Sidus

    [Role Playing Game] Diablo Tribute - Item Class

    As some of you may know, I'm making a Diablo I Map in WarCraft 3, this map is highly based on other Diablo II maps (most of my map is based on Diablo II - Classic by WokVingador). I'm having some doubts in the item class, since I wanted them to offer more than Attack Damage or Armor Points, and...
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